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Mountain Climbing Challange:
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<blockquote data-quote="Storminator" data-source="post: 5279370" data-attributes="member: 305"><p>Sounds like you hiked up a mountain instead of climbing one. If we're talking occasional stretches of cliff climbing, there's a lot more involved.</p><p></p><p>Athletics - obvious.</p><p>Acrobatics - walking a ledge or ridge or rigged rope.</p><p>Dungeoneering - figuring out a climbing route, hammering pitons, etc.</p><p>Thievery - rigging ropes, a harness for the rock (so you can climb up then haul the rock)</p><p></p><p>In addition to overcoming the climb, there should be something in opposition. Perhaps air or water elementals/spirits are trying to wear down the mountain, and therefore want to steal the goliath's rock, or at least push it down the mountain.</p><p></p><p>I like to put in climbing route options - you see a difficult climb, a moderate climb, and an easy one. Which do you try? Perhaps the easy one doesn't give a success and the hard one gives two.</p><p></p><p>Third idea - all the previous rocks are precariously stacked at the summit - it's a challenge just to set the new rock on top. Perhaps bonus points for a placement that allows the next climber an easier time stacking.</p><p></p><p>Finally, as a coming of age rite, each success should be a chance to add some character growth. The PC should come down the mountain a new man. This would be an awesome character building session. Start with no trained skills, no feats, and no powers. Pick those as you go thru the challenge - either in response to a success or failure, or just to help get thru the challenge.</p><p></p><p>Done right, this could be a fantastic challenge.</p><p></p><p>PS</p></blockquote><p></p>
[QUOTE="Storminator, post: 5279370, member: 305"] Sounds like you hiked up a mountain instead of climbing one. If we're talking occasional stretches of cliff climbing, there's a lot more involved. Athletics - obvious. Acrobatics - walking a ledge or ridge or rigged rope. Dungeoneering - figuring out a climbing route, hammering pitons, etc. Thievery - rigging ropes, a harness for the rock (so you can climb up then haul the rock) In addition to overcoming the climb, there should be something in opposition. Perhaps air or water elementals/spirits are trying to wear down the mountain, and therefore want to steal the goliath's rock, or at least push it down the mountain. I like to put in climbing route options - you see a difficult climb, a moderate climb, and an easy one. Which do you try? Perhaps the easy one doesn't give a success and the hard one gives two. Third idea - all the previous rocks are precariously stacked at the summit - it's a challenge just to set the new rock on top. Perhaps bonus points for a placement that allows the next climber an easier time stacking. Finally, as a coming of age rite, each success should be a chance to add some character growth. The PC should come down the mountain a new man. This would be an awesome character building session. Start with no trained skills, no feats, and no powers. Pick those as you go thru the challenge - either in response to a success or failure, or just to help get thru the challenge. Done right, this could be a fantastic challenge. PS [/QUOTE]
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