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Mountain Climbing Challange:
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<blockquote data-quote="AbdulAlhazred" data-source="post: 5279782" data-attributes="member: 82106"><p>Well, my first question in analyzing this is how does it fit into the overall structure of the adventure? Is it a framework in which other events are embedded? Is it an obstacle to overcome with the least resources (surges etc) used up with something else happening afterwards (other encounters)? </p><p></p><p>I would say as an 'adventure' in and of itself with nothing but SC mechanics involved it is probably a bit mechanically thin. That is the whole thing will consist of at most 14 skill checks (or other points where player input happens at least). That may be OK if it is say a bit of a sidelight or background building exercise. Otherwise it probably needs some more 'meat' than JUST a single SC can give you. Even a sequence of SCs might not be all that exciting without a bit of combat or something like that involved somewhere, though with a good enough story I think you can pull it off OK.</p><p></p><p>You'll want to think about the consequences of success and failure too. That will be mostly determined by the purpose. So for instance the SC might determine what the relationship of the character is to his tribe. Do they now consider him an adult or not, that would depend on success or failure. If it is mostly a "how much resources do I burn up getting there" then success and failure overall may not even matter too much, he gets to the top one way or the other so the adventure can continue, just in better or worse shape. If the challenge is a framework for other encounters that happen on the way up then again chances are success and failure are of low import and the key part is which choices he made and thus which other things happened along the way (in which case actually using an SC for this may not even really be that important).</p><p></p><p>I find that the "framing" of the challenge within the large context is all important with SCs. You can't really talk about what mechanics to use until the context is established. I might recommend entirely different mechanics for the same journey depending on the answers.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 5279782, member: 82106"] Well, my first question in analyzing this is how does it fit into the overall structure of the adventure? Is it a framework in which other events are embedded? Is it an obstacle to overcome with the least resources (surges etc) used up with something else happening afterwards (other encounters)? I would say as an 'adventure' in and of itself with nothing but SC mechanics involved it is probably a bit mechanically thin. That is the whole thing will consist of at most 14 skill checks (or other points where player input happens at least). That may be OK if it is say a bit of a sidelight or background building exercise. Otherwise it probably needs some more 'meat' than JUST a single SC can give you. Even a sequence of SCs might not be all that exciting without a bit of combat or something like that involved somewhere, though with a good enough story I think you can pull it off OK. You'll want to think about the consequences of success and failure too. That will be mostly determined by the purpose. So for instance the SC might determine what the relationship of the character is to his tribe. Do they now consider him an adult or not, that would depend on success or failure. If it is mostly a "how much resources do I burn up getting there" then success and failure overall may not even matter too much, he gets to the top one way or the other so the adventure can continue, just in better or worse shape. If the challenge is a framework for other encounters that happen on the way up then again chances are success and failure are of low import and the key part is which choices he made and thus which other things happened along the way (in which case actually using an SC for this may not even really be that important). I find that the "framing" of the challenge within the large context is all important with SCs. You can't really talk about what mechanics to use until the context is established. I might recommend entirely different mechanics for the same journey depending on the answers. [/QUOTE]
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