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Mountain Climbing Challange:
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<blockquote data-quote="Evilhalfling" data-source="post: 5280932" data-attributes="member: 16991"><p>Theres alot of good ideas here...</p><p> </p><p>Im goint to break the challange into 2 parts: </p><p>the first part is preperation, (nature, history, religion, or heal) Ill let the players descriptions tell me which skill they are using. The check will be hard, but if sucessful will reduce all DCs by 1. </p><p>(if failed i will add descriptions of where PCs run out of water/food/hit dead ends/hike through the afternoon storms)</p><p></p><p>For the actual climbing they can take the short, hard path or the longer safer path. Each PC must make an athletics or endurance check based on choice.</p><p>(moderate DC) - other skills (as above) can be used to aid, but you can only aid someone on your path. </p><p></p><p>Each failure costs a surge. A botch means that PC is overcome with altitude sickness, and cannot continue. </p><p>This check/choice will probably be repeated at least once.</p><p></p><p>The test can't be failed, as someone speaking to the Mountain Spirit at the peak is crucial to the plot. The size of the stones will determine the degree of success - each PC can chose their own penalty to athletics & endurance checks (range 0-4) and the total number will affect the boon the spirit provides. </p><p>The tribe wants people to carry thier own stones, the mt spirit could care less, it would be happy with rocks carried by Tenser's disc (which the PC wizard has, and may want to use.) </p><p></p><p>The party has some tough fights with kobolds and an earthquake dragon coming up, and the loss of surges should have an impact. </p><p></p><p>I would love to see more takes on this challange, if you guys have other ideas.</p></blockquote><p></p>
[QUOTE="Evilhalfling, post: 5280932, member: 16991"] Theres alot of good ideas here... Im goint to break the challange into 2 parts: the first part is preperation, (nature, history, religion, or heal) Ill let the players descriptions tell me which skill they are using. The check will be hard, but if sucessful will reduce all DCs by 1. (if failed i will add descriptions of where PCs run out of water/food/hit dead ends/hike through the afternoon storms) For the actual climbing they can take the short, hard path or the longer safer path. Each PC must make an athletics or endurance check based on choice. (moderate DC) - other skills (as above) can be used to aid, but you can only aid someone on your path. Each failure costs a surge. A botch means that PC is overcome with altitude sickness, and cannot continue. This check/choice will probably be repeated at least once. The test can't be failed, as someone speaking to the Mountain Spirit at the peak is crucial to the plot. The size of the stones will determine the degree of success - each PC can chose their own penalty to athletics & endurance checks (range 0-4) and the total number will affect the boon the spirit provides. The tribe wants people to carry thier own stones, the mt spirit could care less, it would be happy with rocks carried by Tenser's disc (which the PC wizard has, and may want to use.) The party has some tough fights with kobolds and an earthquake dragon coming up, and the loss of surges should have an impact. I would love to see more takes on this challange, if you guys have other ideas. [/QUOTE]
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