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Character Builds & Optimization
Mounted Beastmaster
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<blockquote data-quote="Adb0782" data-source="post: 8259937" data-attributes="member: 6945705"><p>Well, the one flyer with flyby available is the pteranodon, but i was thinking also that this can become very useful from when the companion can perform the help action with the ranger bonus action, so from lv 7. This make me think about get shapershooter at lv 8 (changing also the fighting style to archery), because in this way the companion can go within 5 ft from the enemies for perform the help action, it than move to ranged reach with flyby, and the ranger shoot 2 times with shapershooter, the first with adavantage (or he can shoot just the fist attack with SS and advantage), also going on with levels will be easier to find resistant/immune enemies to poison and this switch of companion and fighting style can solve the problem.</p><p></p><p>About flyby: if what we assumed till here is right, being the companion an independent mount with flyby, the enemies cant target its movement with opportunity attacks, as its an independent movement, its not the ranger movement, even it happen in the same turn of initiative.</p><p></p><p>Ps this seem all also make sense to me because while a normal horse rider, for jump over an obstacle, have to calculate the distance, direct the horse with his buttocks and feet and his arms as well etc etc, a beastmaster have only to ask to his companion to jump over there (and i think this is the difference between "direct it" from controlled mount rules and "verbally command it" from the companion rule), so while a horse rider have to probably use some instruments, train and control his mount, a beastmaster get the same goal even without use any istruments like a saddle or bridle, without train his companion, and so leaving his companion uncontrolled and indipendent.</p></blockquote><p></p>
[QUOTE="Adb0782, post: 8259937, member: 6945705"] Well, the one flyer with flyby available is the pteranodon, but i was thinking also that this can become very useful from when the companion can perform the help action with the ranger bonus action, so from lv 7. This make me think about get shapershooter at lv 8 (changing also the fighting style to archery), because in this way the companion can go within 5 ft from the enemies for perform the help action, it than move to ranged reach with flyby, and the ranger shoot 2 times with shapershooter, the first with adavantage (or he can shoot just the fist attack with SS and advantage), also going on with levels will be easier to find resistant/immune enemies to poison and this switch of companion and fighting style can solve the problem. About flyby: if what we assumed till here is right, being the companion an independent mount with flyby, the enemies cant target its movement with opportunity attacks, as its an independent movement, its not the ranger movement, even it happen in the same turn of initiative. Ps this seem all also make sense to me because while a normal horse rider, for jump over an obstacle, have to calculate the distance, direct the horse with his buttocks and feet and his arms as well etc etc, a beastmaster have only to ask to his companion to jump over there (and i think this is the difference between "direct it" from controlled mount rules and "verbally command it" from the companion rule), so while a horse rider have to probably use some instruments, train and control his mount, a beastmaster get the same goal even without use any istruments like a saddle or bridle, without train his companion, and so leaving his companion uncontrolled and indipendent. [/QUOTE]
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