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Mounted Charge question...
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<blockquote data-quote="Korak" data-source="post: 1417686" data-attributes="member: 9781"><p>Well, the bonuses imparted by charging are supposed to represent the attacker using his forward momentum to add speed and power to his attack in a headlong rush that compromises his defense. This forward momentum doesn't do the attacker much good if he has to run 5 or 10 feet to the left or right of his opponent and make a sideways or diagonal swipe/poke with his weapon. That is why charge is different from move and standard action attack.</p><p></p><p>I happen to like the 3.5 revision to charging rules. Just think more about what makes a charge mechanically different from a move and attack. I'll grant you that the situation is slightly different for mounted characters, but I am not overly disappointed since spirited charge/lance attacks seem to be one of the very few places where the designers forgot to trade in damage multipliers for additional damage dice. The last think I want to see in the game is more spirited charge, lance, rhinohide, ki critical, etc, etc, x8 charges with 4 for 1 power attack by holding the lance in two hands and having frenzied berserker levels, etc, etc.</p></blockquote><p></p>
[QUOTE="Korak, post: 1417686, member: 9781"] Well, the bonuses imparted by charging are supposed to represent the attacker using his forward momentum to add speed and power to his attack in a headlong rush that compromises his defense. This forward momentum doesn't do the attacker much good if he has to run 5 or 10 feet to the left or right of his opponent and make a sideways or diagonal swipe/poke with his weapon. That is why charge is different from move and standard action attack. I happen to like the 3.5 revision to charging rules. Just think more about what makes a charge mechanically different from a move and attack. I'll grant you that the situation is slightly different for mounted characters, but I am not overly disappointed since spirited charge/lance attacks seem to be one of the very few places where the designers forgot to trade in damage multipliers for additional damage dice. The last think I want to see in the game is more spirited charge, lance, rhinohide, ki critical, etc, etc, x8 charges with 4 for 1 power attack by holding the lance in two hands and having frenzied berserker levels, etc, etc. [/QUOTE]
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Mounted Charge question...
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