Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Mounted Combat and Space/Reach
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="StalkingBlue" data-source="post: 1491247" data-attributes="member: 645"><p>Ah, you're back FireLance. Cool. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f60e.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":cool:" title="Cool :cool:" data-smilie="6"data-shortname=":cool:" /> </p><p></p><p></p><p></p><p>Yup, I was thinking that. S'mon and I were actually discussing specifically the fighting while riding side-by-side situation ... </p><p>[uh, wait ... runs to check - nope, not in this thread, must have been somewhere else, sorry <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />. ] </p><p>Anyway, the result of your dscussion was that while the side-by-side race-plus-fight is very cinematic, PHB rules appear to preclude that because every combatant moves on his/her/its turn, so movement is assumed to be non-simultaneous. </p><p></p><p>Depending on the game style you could of course always dispense with that and allow an action simply because it's plausible or just too plain stylish and cinematic to be disallowed. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> (I've done that a bit in the past, currently a bit cramped on that because the Midnight game I'm currently running is so demanding on PC tactics and nerves that I need to stick to the actual rules where I can, to provide a firm and safe-feeling basis for players.) </p><p></p><p></p><p></p><p>Yup, that's how I intend to run it, even after rereading the Feat description. </p><p></p><p>For fighter characters specialising in non-lance weapons it's a slightly less overwhelming tactic of course - and even in my Midnight game, which is developing into a heavily Wilderness-oriented campaign (partly through player choices and through my DMing style, and partly as a result of what the setting is), PCs don't tend to specialise in a mounted-combat only weapon. </p><p></p><p></p><p></p><p>I see, thanks for clarification. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="StalkingBlue, post: 1491247, member: 645"] Ah, you're back FireLance. Cool. :cool: Yup, I was thinking that. S'mon and I were actually discussing specifically the fighting while riding side-by-side situation ... [uh, wait ... runs to check - nope, not in this thread, must have been somewhere else, sorry :). ] Anyway, the result of your dscussion was that while the side-by-side race-plus-fight is very cinematic, PHB rules appear to preclude that because every combatant moves on his/her/its turn, so movement is assumed to be non-simultaneous. Depending on the game style you could of course always dispense with that and allow an action simply because it's plausible or just too plain stylish and cinematic to be disallowed. :) (I've done that a bit in the past, currently a bit cramped on that because the Midnight game I'm currently running is so demanding on PC tactics and nerves that I need to stick to the actual rules where I can, to provide a firm and safe-feeling basis for players.) Yup, that's how I intend to run it, even after rereading the Feat description. For fighter characters specialising in non-lance weapons it's a slightly less overwhelming tactic of course - and even in my Midnight game, which is developing into a heavily Wilderness-oriented campaign (partly through player choices and through my DMing style, and partly as a result of what the setting is), PCs don't tend to specialise in a mounted-combat only weapon. I see, thanks for clarification. :) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Mounted Combat and Space/Reach
Top