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General Tabletop Discussion
*Pathfinder & Starfinder
Mounted combat KD question
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<blockquote data-quote="KarinsDad" data-source="post: 5731296" data-attributes="member: 2011"><p>It's part of the same action, but there's nothing to indicate that it occurs before the critical hit resolves. Just before the action is complete. It's not an immediate interrupt.</p><p></p><p>RAW is fairly unclear on this.</p><p></p><p></p><p></p><p>I think there are some generally held rules that are not in RAW, but are used. As an example, if a monster has Double Attack and can push with them (e.g. Yensurros, Ghostly Malison) and hits the same foe with both, both attack rolls are resolved, the damage for both attacks are resolved, and then the push occurs.</p><p></p><p>For this type of situation where the PC (or NPCs for that matter) is attacking the same foe twice, the best resolution appears to be that both attack rolls are resolved, then both damages, then both conditions or other effects. This avoids a lot of issues with gaining CA from the critical hit before the other hit, or gaining extra damage with the critical hit via headman's chop and the MBA hit knocking the foe prone, etc.</p><p></p><p>None of this is RAW though.</p><p></p><p>Possibly the best solution is to let the player decide since the rules are unclear.</p><p></p><p></p><p></p><p>Warden's Fury is an immediate interrupt. Warden's Grasp is an immediate reaction where IRs allows movement to be interrupted. Neither of these can be used on the Warden's turn during a charge though. TMK, there are no Warden free action AoE marks.</p><p></p><p>Also, free actions can be done after charges. For example, using an action point is a free action.</p><p></p><p></p><p></p><p>Agreed.</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 5731296, member: 2011"] It's part of the same action, but there's nothing to indicate that it occurs before the critical hit resolves. Just before the action is complete. It's not an immediate interrupt. RAW is fairly unclear on this. I think there are some generally held rules that are not in RAW, but are used. As an example, if a monster has Double Attack and can push with them (e.g. Yensurros, Ghostly Malison) and hits the same foe with both, both attack rolls are resolved, the damage for both attacks are resolved, and then the push occurs. For this type of situation where the PC (or NPCs for that matter) is attacking the same foe twice, the best resolution appears to be that both attack rolls are resolved, then both damages, then both conditions or other effects. This avoids a lot of issues with gaining CA from the critical hit before the other hit, or gaining extra damage with the critical hit via headman's chop and the MBA hit knocking the foe prone, etc. None of this is RAW though. Possibly the best solution is to let the player decide since the rules are unclear. Warden's Fury is an immediate interrupt. Warden's Grasp is an immediate reaction where IRs allows movement to be interrupted. Neither of these can be used on the Warden's turn during a charge though. TMK, there are no Warden free action AoE marks. Also, free actions can be done after charges. For example, using an action point is a free action. Agreed. [/QUOTE]
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