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Mounted combat KD question
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<blockquote data-quote="Karmic_vegeance" data-source="post: 5731689" data-attributes="member: 90657"><p>Just to note, this is actually how the warden's marking mechanic works.</p><p></p><p><strong>Nature's Wrath: </strong><em>Once during each of your turns, you can mark each adjacent enemy as a free action.</em> This mark lasts until the end of your next turn. In addition, you gain the warden’s fury and warden’s grasp powers. You can use these powers against enemies to prevent them from harming those you protect.</p><p></p><p>I believe it was mentioned in a Warden Class Acts article published in Dragon that you could use Nature's Wrath in the middle of your movement action if you so chose.</p><p></p><p>Also ignore any references I made to flurry of blows, which is actually a No Action power rather than a Free Action power. This actually muddles things up quite a bit. Finally, ignore the contradictory "This is RAW - but the RAW is unclear" message of my previous post - that was a product of posting at 4AM. There really isn't RAW in this case.</p><p></p><p>Well, Yensurros' attacks are similarly unclear, but have no sort of free-action allowance so I'd only let them resolve similarly to the Fighter's Dual Strike, rather than the Ranger's Twin Strike. That is to say, roll one attack roll, and apply damage and other effects before then making the secondary attack, rather than making both attacks and then applying both effects. So no push 4 if the same target is hit twice.</p><p></p><p>This. If I were DM'ing this particular situation, I wouldn't see any good reason for me to rob the PC of his extra critical benefit.</p></blockquote><p></p>
[QUOTE="Karmic_vegeance, post: 5731689, member: 90657"] Just to note, this is actually how the warden's marking mechanic works. [B]Nature's Wrath: [/B][I]Once during each of your turns, you can mark each adjacent enemy as a free action.[/I] This mark lasts until the end of your next turn. In addition, you gain the warden’s fury and warden’s grasp powers. You can use these powers against enemies to prevent them from harming those you protect. I believe it was mentioned in a Warden Class Acts article published in Dragon that you could use Nature's Wrath in the middle of your movement action if you so chose. Also ignore any references I made to flurry of blows, which is actually a No Action power rather than a Free Action power. This actually muddles things up quite a bit. Finally, ignore the contradictory "This is RAW - but the RAW is unclear" message of my previous post - that was a product of posting at 4AM. There really isn't RAW in this case. Well, Yensurros' attacks are similarly unclear, but have no sort of free-action allowance so I'd only let them resolve similarly to the Fighter's Dual Strike, rather than the Ranger's Twin Strike. That is to say, roll one attack roll, and apply damage and other effects before then making the secondary attack, rather than making both attacks and then applying both effects. So no push 4 if the same target is hit twice. This. If I were DM'ing this particular situation, I wouldn't see any good reason for me to rob the PC of his extra critical benefit. [/QUOTE]
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