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General Tabletop Discussion
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Mounted Combat Question
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<blockquote data-quote="Sword of Spirit" data-source="post: 6368594" data-attributes="member: 6677017"><p>I just re-read it, and I like your analysis. As long as it keeps to your initiative for the remainder of the combat once your decide to control it, I'm not seeing an easy abuse here in allowing you to choose whether or not to control it from round to round.</p><p></p><p>I'd probably allow exactly that. With a warhorse, you might control it to get into melee, and then let it act on its own as you and it both strike out at foes nearby. In fact, if you mount a creature that is more dangerous than you are (say a griffon compared to a lower level character) it might be advantageous for you to just ready an action to attack the first creature that enters your range, and then allow the griffon to fly around attacking whoever he wants, while you use your readied attacks as support.</p><p></p><p>(This is also making me think that perhaps that might be a good precedent for how to handle animal companions. All of the rules regarding what actions you can give it and direct it to perform only take effect on a turn when you choose to "control" it. If you decide to control it, then it only does what you direct it to do, and if you direct it to do nothing, it does nothing. On a round when you don't choose to control it it acts independently. At lower levels you're mostly better off allowing it to act on it's own (except when you need to specifically direct it) while at higher levels you might get more bang for your buck by directly controlling it. I'll have to wait until my PHB arrives to read the precise rules so I can get a feel on how balanced that would be versus my alternative house rule of just allowing your directions to add to it's normal actions.)</p><p></p><p>A non-agressive mount not trained for combat (riding horse) would likely flee if you didn't control it, and I'd even ask for a handle animal check to be able to control it at all.</p></blockquote><p></p>
[QUOTE="Sword of Spirit, post: 6368594, member: 6677017"] I just re-read it, and I like your analysis. As long as it keeps to your initiative for the remainder of the combat once your decide to control it, I'm not seeing an easy abuse here in allowing you to choose whether or not to control it from round to round. I'd probably allow exactly that. With a warhorse, you might control it to get into melee, and then let it act on its own as you and it both strike out at foes nearby. In fact, if you mount a creature that is more dangerous than you are (say a griffon compared to a lower level character) it might be advantageous for you to just ready an action to attack the first creature that enters your range, and then allow the griffon to fly around attacking whoever he wants, while you use your readied attacks as support. (This is also making me think that perhaps that might be a good precedent for how to handle animal companions. All of the rules regarding what actions you can give it and direct it to perform only take effect on a turn when you choose to "control" it. If you decide to control it, then it only does what you direct it to do, and if you direct it to do nothing, it does nothing. On a round when you don't choose to control it it acts independently. At lower levels you're mostly better off allowing it to act on it's own (except when you need to specifically direct it) while at higher levels you might get more bang for your buck by directly controlling it. I'll have to wait until my PHB arrives to read the precise rules so I can get a feel on how balanced that would be versus my alternative house rule of just allowing your directions to add to it's normal actions.) A non-agressive mount not trained for combat (riding horse) would likely flee if you didn't control it, and I'd even ask for a handle animal check to be able to control it at all. [/QUOTE]
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