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Mounted Combat Questions
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<blockquote data-quote="Redthistle" data-source="post: 6918592" data-attributes="member: 6778305"><p>I cannot picture combat on horses that are not trained for it as anything less than chaotic.</p><p></p><p>As a DM, I would have the PCs make a Wisdom (Animal Handling) check vs. DC 10 in the first round of combat, specifically because a riding horse has not received the training that a war horse has. For a PC that has proficiency in Animal Handling, I would consider giving that PC advantage on this check.</p><p></p><p><strong>Mount has not taken damage.</strong></p><p></p><p>If the check succeeds, combat should proceed as normal for that PC unless and until the mount takes damage (see below). </p><p></p><p>On a failed save, a PC would have disadvantage on attack rolls, but would be able to make another Wisdom (Animal Handling) check vs. DC 10 at the end of each of its turns until succeeding on the check, when disadvantage would end.</p><p></p><p><strong>Mount takes damage</strong></p><p></p><p>When an (untrained for combat) mount takes damage and its rider does not currently have disadvantage from failing an earlier check, a Wisdom (Animal Handling) check vs. DC 10 would be required. A success allows the PC to maintain control of the mount and combat proceeds as normal.</p><p></p><p>If the mount takes damage while the PC has disadvantage, a Wisdom (Animal Handling) check vs. DC 15 is required. If the check succeeds, the PC regains control of the mount and combat should proceed as normal.</p><p></p><p>On a failed save on a wounded riding horse, the mount will flee, and a Wisdom (Animal Handling) check vs. DC 15 will be required at the end of each turn. Until the rider succeeds on the check, the mount will flee for a number of rounds equal to 1d4 + its Constitution modifier.</p><p></p><p>If a mount has lost more than half of its hit points, it will be exhausted when it stops fleeing.</p><p></p><p><strong>Working together</strong></p><p></p><p>Beginning on the round after a PC has succeeded on the Wisdom (Animal Handling) check, that PC can use its action to assist an adjacent PC who failed the skill check per the rules in the Player's Handbook (p. 175).</p></blockquote><p></p>
[QUOTE="Redthistle, post: 6918592, member: 6778305"] I cannot picture combat on horses that are not trained for it as anything less than chaotic. As a DM, I would have the PCs make a Wisdom (Animal Handling) check vs. DC 10 in the first round of combat, specifically because a riding horse has not received the training that a war horse has. For a PC that has proficiency in Animal Handling, I would consider giving that PC advantage on this check. [B]Mount has not taken damage.[/B] If the check succeeds, combat should proceed as normal for that PC unless and until the mount takes damage (see below). On a failed save, a PC would have disadvantage on attack rolls, but would be able to make another Wisdom (Animal Handling) check vs. DC 10 at the end of each of its turns until succeeding on the check, when disadvantage would end. [B]Mount takes damage[/B] When an (untrained for combat) mount takes damage and its rider does not currently have disadvantage from failing an earlier check, a Wisdom (Animal Handling) check vs. DC 10 would be required. A success allows the PC to maintain control of the mount and combat proceeds as normal. If the mount takes damage while the PC has disadvantage, a Wisdom (Animal Handling) check vs. DC 15 is required. If the check succeeds, the PC regains control of the mount and combat should proceed as normal. On a failed save on a wounded riding horse, the mount will flee, and a Wisdom (Animal Handling) check vs. DC 15 will be required at the end of each turn. Until the rider succeeds on the check, the mount will flee for a number of rounds equal to 1d4 + its Constitution modifier. If a mount has lost more than half of its hit points, it will be exhausted when it stops fleeing. [B]Working together[/B] Beginning on the round after a PC has succeeded on the Wisdom (Animal Handling) check, that PC can use its action to assist an adjacent PC who failed the skill check per the rules in the Player's Handbook (p. 175). [/QUOTE]
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