Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Mounted Combat
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="MiraMels" data-source="post: 6932369" data-attributes="member: 6855497"><p>A warhorse is just a horse that has been trained to follow your orders under stress, and not panic at the sight of blood or the sounds of battle. It's not trained to like, discern friend from foe, and kick monsters at your command. If you dismount, they'll try to stick around, and defend themselves if they can't run away, but like, your best bet for keeping your warhorse in the fight is to <em>stay on the horse</em>.</p><p></p><p>Mastiffs are in there because Small PCs exist, but if they aren't serving as mounts, I'd expect them to be able to serve as watchdogs (as in, make noise when they see someone they don't recognize, and attempt to threaten and waylay them), or help you track down and flush out game (but not actually kill them, that's your job as a hunter), or maybe you can get a group of them together, point them at a bunch of men across a battlefield, and set them loose. But they are severely limited in the kinds of creatures and situations where they'd be willing and able to fight. You can't expect an uncontrolled mastiff to do anything but run from a hippogriff, or a flameskull, or a hill giant. There are foes and situations that are simply above their training and capabilities. </p><p></p><p>(An important thing to note, here, is that the Chapter 5 mounts are <em>under the DM's control whenever you are not sitting on them. </em>The player is not moving the creature or declaring actions on their behalf. You can issue commands to them, within their training and capabilities, but even that might require a Wisdom (animal handling) check. And, besides, giving a command of that nature in combat would be an Improvised Action; it would use your character's action to verbally command your mastiff to attack,<em> just like the Beast Master</em>.) </p><p></p><p>But if you want a canine companion who is capable and steadfast in the face of any danger, who is loyal enough to follow you into any of the Nine Hells, and is exceptional enough to be a damage-dealing combatant, no matter the foe? <strong>That's the Beast Master's animal companion. </strong>(or it's <em>supposed</em> to be anyway. Your mileage will vary, and you've made your opinion of the beast master clear. If you are disappointed with that offering, then I'd invite you to modify it as you see fit, until you are satisfied that it can fulfill its intended role. The Chapter 5 mounts are not intended to serve as damage-dealing combatants.)<strong> </strong></p><p><strong></strong></p><p><strong>As for the paladin,</strong> I am quite confident that the intention of the spell was to grant you an exceptional <em>mount</em>. One that remains under your command even when you are not sitting astride it. It makes sense that the Paladin would be the <em>best</em> class at mounted combat but I cannot imagine that a second level spell of theirs was ever intended to replicate an entire subclass. (Yes, even if the Beast Master's Companion will eventually be better.)</p></blockquote><p></p>
[QUOTE="MiraMels, post: 6932369, member: 6855497"] A warhorse is just a horse that has been trained to follow your orders under stress, and not panic at the sight of blood or the sounds of battle. It's not trained to like, discern friend from foe, and kick monsters at your command. If you dismount, they'll try to stick around, and defend themselves if they can't run away, but like, your best bet for keeping your warhorse in the fight is to [I]stay on the horse[/I]. Mastiffs are in there because Small PCs exist, but if they aren't serving as mounts, I'd expect them to be able to serve as watchdogs (as in, make noise when they see someone they don't recognize, and attempt to threaten and waylay them), or help you track down and flush out game (but not actually kill them, that's your job as a hunter), or maybe you can get a group of them together, point them at a bunch of men across a battlefield, and set them loose. But they are severely limited in the kinds of creatures and situations where they'd be willing and able to fight. You can't expect an uncontrolled mastiff to do anything but run from a hippogriff, or a flameskull, or a hill giant. There are foes and situations that are simply above their training and capabilities. (An important thing to note, here, is that the Chapter 5 mounts are [I]under the DM's control whenever you are not sitting on them. [/I]The player is not moving the creature or declaring actions on their behalf. You can issue commands to them, within their training and capabilities, but even that might require a Wisdom (animal handling) check. And, besides, giving a command of that nature in combat would be an Improvised Action; it would use your character's action to verbally command your mastiff to attack,[I] just like the Beast Master[/I].) But if you want a canine companion who is capable and steadfast in the face of any danger, who is loyal enough to follow you into any of the Nine Hells, and is exceptional enough to be a damage-dealing combatant, no matter the foe? [B]That's the Beast Master's animal companion. [/B](or it's [I]supposed[/I] to be anyway. Your mileage will vary, and you've made your opinion of the beast master clear. If you are disappointed with that offering, then I'd invite you to modify it as you see fit, until you are satisfied that it can fulfill its intended role. The Chapter 5 mounts are not intended to serve as damage-dealing combatants.)[B] As for the paladin,[/B] I am quite confident that the intention of the spell was to grant you an exceptional [I]mount[/I]. One that remains under your command even when you are not sitting astride it. It makes sense that the Paladin would be the [I]best[/I] class at mounted combat but I cannot imagine that a second level spell of theirs was ever intended to replicate an entire subclass. (Yes, even if the Beast Master's Companion will eventually be better.) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Mounted Combat
Top