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<blockquote data-quote="Saeviomagy" data-source="post: 6933311" data-attributes="member: 5890"><p>I agree totally with this - if you give a mount it's head, you're asking the DM to take control. However I would expect that if I charge a warhorse into a fight and then give it it's head, it's going to keep kicking anything that comes near it. If I've got a pigging dog, it's going to go after the pig. If I've got a war dog, I should be able to point at a foe and not worry about issuing commands until the foe is done (all with caveats I expect: you probably cannot train an animal to fight a foe unless you know what that foe looks like, so the specifics will come down to whether specific monsters in your campaign are common or rare, and how much they resemble foes you have trained against).</p><p></p><p>The beast master's companion is better when you get it, because it's already getting your proficiency bonus added to most of it's stats, plus some benefits of stealthy movement etc. If it wasn't hamstrung by the awful action rules, there wouldn't be a problem here. And guess what? Those rules are currently being revised. After the revision, this is no longer an issue.</p><p></p><p>But most importantly of all, the paladin's mount is STILL an NPC. It's an NPC that you can speak to telepathically, and the two of you share an 'instinctive bond', but nowhere is it forced to do what you tell it to, and as an intelligent NPC, it can choose not to be a controlled mount. I would heartily suggest to any DM that their game will be enriched by giving the mount a personality, preferably one chosen to compliment and at times conflict with the paladin who summons it.</p></blockquote><p></p>
[QUOTE="Saeviomagy, post: 6933311, member: 5890"] I agree totally with this - if you give a mount it's head, you're asking the DM to take control. However I would expect that if I charge a warhorse into a fight and then give it it's head, it's going to keep kicking anything that comes near it. If I've got a pigging dog, it's going to go after the pig. If I've got a war dog, I should be able to point at a foe and not worry about issuing commands until the foe is done (all with caveats I expect: you probably cannot train an animal to fight a foe unless you know what that foe looks like, so the specifics will come down to whether specific monsters in your campaign are common or rare, and how much they resemble foes you have trained against). The beast master's companion is better when you get it, because it's already getting your proficiency bonus added to most of it's stats, plus some benefits of stealthy movement etc. If it wasn't hamstrung by the awful action rules, there wouldn't be a problem here. And guess what? Those rules are currently being revised. After the revision, this is no longer an issue. But most importantly of all, the paladin's mount is STILL an NPC. It's an NPC that you can speak to telepathically, and the two of you share an 'instinctive bond', but nowhere is it forced to do what you tell it to, and as an intelligent NPC, it can choose not to be a controlled mount. I would heartily suggest to any DM that their game will be enriched by giving the mount a personality, preferably one chosen to compliment and at times conflict with the paladin who summons it. [/QUOTE]
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