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<blockquote data-quote="beaumontsebos" data-source="post: 6933704" data-attributes="member: 6685533"><p>Thanks for all the responses and help. Here's what I told my group as the solution...</p><p></p><p>* If the mount is unintelligent and/or under the rider’s control, the mount can only take dash/disengage/dodge on the rider's turn. The rider still has his/her full complement of turns (including their own move - which would be a dismount probably).</p><p>* If the mount is intelligent and/or not under the rider's control, the mount can do whatever it wants on its own turn. For intelligent creatures, I take this to mean that the mount can either choose to follow the rider's wishes, or not.</p><p>* A steed summoned for Find Steed is a special case. It is intelligent but specifically under the rider’s control. According to WotC, this means it falls under the rules for a controlled mount. If not ridden, it has normal action options and will obey its master within reason. I am going to limit it to CR ½ creatures and lower. Here’s a list, but there could be others: Axe Beak, Camel, Draft Horse, Elk, Giant Bat (only flying steed here), Giant Goat, Giant Lizard, Giant Sea Horse, Riding Horse, Warhorse, Warhorse Skeleton, Worg. At higher levels, I will allow more advanced steeds: Level 9: (CR 1), Level 13: (CR 2), Level 17: (CR 3)</p></blockquote><p></p>
[QUOTE="beaumontsebos, post: 6933704, member: 6685533"] Thanks for all the responses and help. Here's what I told my group as the solution... * If the mount is unintelligent and/or under the rider’s control, the mount can only take dash/disengage/dodge on the rider's turn. The rider still has his/her full complement of turns (including their own move - which would be a dismount probably). * If the mount is intelligent and/or not under the rider's control, the mount can do whatever it wants on its own turn. For intelligent creatures, I take this to mean that the mount can either choose to follow the rider's wishes, or not. * A steed summoned for Find Steed is a special case. It is intelligent but specifically under the rider’s control. According to WotC, this means it falls under the rules for a controlled mount. If not ridden, it has normal action options and will obey its master within reason. I am going to limit it to CR ½ creatures and lower. Here’s a list, but there could be others: Axe Beak, Camel, Draft Horse, Elk, Giant Bat (only flying steed here), Giant Goat, Giant Lizard, Giant Sea Horse, Riding Horse, Warhorse, Warhorse Skeleton, Worg. At higher levels, I will allow more advanced steeds: Level 9: (CR 1), Level 13: (CR 2), Level 17: (CR 3) [/QUOTE]
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