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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
mounted halfling archer 3.5e
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<blockquote data-quote="StreamOfTheSky" data-source="post: 5287254" data-attributes="member: 35909"><p>If you have the Devoted Tracker feat from C.Adventurer (and as a Paladin/Ranger, you really would want that for any kind of build), you can actually combine the companion and mount into the same creature. Halfling Outrider would then advance the benefits for BOTH, and you'd end up with a very powerful mount.</p><p></p><p>Not sure if Ranged Smite Attack is a feat at all, try Book of Exalted Deeds. I know Elf rangers get it as a racial subsitution level in Races of the Wild. Talk with your DM, I don't think it's worth a feat if you want it only at range (ie, trade out the ability to use it in melee), I wouldn't waste a feat on it for the option of either, and definitely not if the feat required me to lose the ability to use it in melee.</p><p></p><p>For stats, I'd do Dex>Str>Con>Cha>Wis>Int. You're an archer with a very fast movement and ability to fire on the move, you don't need health as much as a normal character does. And you have at least 3 classes with good fortitude saves, so Con's really not that critical IMO. Charisma adds to saves, that alone might make it equal Con in importance. Wisdom, you only need a 14 to ever cast your highest level spells, and you'll never see those anyway. Int...just make do with Ranger at level 1 for the x4 skill points.</p><p></p><p>What else does Wild Plains Outrider do for you? +10 ft movement isn't likely to be very important in a game, it's impractical much anything could keep up with you already. Halfling Outrider for all 10 levels as soon as possible seems more useful to me.</p><p></p><p>For mounted combat feats, check here: <a href="http://brilliantgameologists.com/boards/index.php?PHPSESSID=gblbldsjtjldltf242vaqo8tp4&topic=642.msg15069#msg15069" target="_blank">The Archery Handbook</a></p><p>Feats you probably want to get are Point Blank Shot, Precise Shot, Rapid Shot, Mounted Combat, Mounted Archery, Improved Mounted Archery, Devoted Tracker, and Dragon Cohort or Dragon Steed.</p><p></p><p>Quite a lot to cover there, get flaws if you can (Noncombatant is an obvious choice, Slow is funny since you'll be mounted anyway and can let you pretend you're a bow-legged Hun warrior who lives on the saddle to the point he can't move as well off of it). If you manage to still have room, Improved Rapid Shot (requires Manyshot, a worthless feat for you, I would NOT bother going for it unless you happened to hit Ranger 6 for some reason), Woodland Archer, and Improved Precise Shot are always nice things to have, but less essential. It doesn't help your archery at all, but you happen to have a worthless Endurance feat from Ranger 3, so the Steadfast Determination feat in PH2 (use con instead of wis on will saves; don't autofail fort saves on a 1) is very nice if you end up with a big gap in your Con and Wis scores late game when you've run out of good archery feats to take.</p></blockquote><p></p>
[QUOTE="StreamOfTheSky, post: 5287254, member: 35909"] If you have the Devoted Tracker feat from C.Adventurer (and as a Paladin/Ranger, you really would want that for any kind of build), you can actually combine the companion and mount into the same creature. Halfling Outrider would then advance the benefits for BOTH, and you'd end up with a very powerful mount. Not sure if Ranged Smite Attack is a feat at all, try Book of Exalted Deeds. I know Elf rangers get it as a racial subsitution level in Races of the Wild. Talk with your DM, I don't think it's worth a feat if you want it only at range (ie, trade out the ability to use it in melee), I wouldn't waste a feat on it for the option of either, and definitely not if the feat required me to lose the ability to use it in melee. For stats, I'd do Dex>Str>Con>Cha>Wis>Int. You're an archer with a very fast movement and ability to fire on the move, you don't need health as much as a normal character does. And you have at least 3 classes with good fortitude saves, so Con's really not that critical IMO. Charisma adds to saves, that alone might make it equal Con in importance. Wisdom, you only need a 14 to ever cast your highest level spells, and you'll never see those anyway. Int...just make do with Ranger at level 1 for the x4 skill points. What else does Wild Plains Outrider do for you? +10 ft movement isn't likely to be very important in a game, it's impractical much anything could keep up with you already. Halfling Outrider for all 10 levels as soon as possible seems more useful to me. For mounted combat feats, check here: [url=http://brilliantgameologists.com/boards/index.php?PHPSESSID=gblbldsjtjldltf242vaqo8tp4&topic=642.msg15069#msg15069]The Archery Handbook[/url] Feats you probably want to get are Point Blank Shot, Precise Shot, Rapid Shot, Mounted Combat, Mounted Archery, Improved Mounted Archery, Devoted Tracker, and Dragon Cohort or Dragon Steed. Quite a lot to cover there, get flaws if you can (Noncombatant is an obvious choice, Slow is funny since you'll be mounted anyway and can let you pretend you're a bow-legged Hun warrior who lives on the saddle to the point he can't move as well off of it). If you manage to still have room, Improved Rapid Shot (requires Manyshot, a worthless feat for you, I would NOT bother going for it unless you happened to hit Ranger 6 for some reason), Woodland Archer, and Improved Precise Shot are always nice things to have, but less essential. It doesn't help your archery at all, but you happen to have a worthless Endurance feat from Ranger 3, so the Steadfast Determination feat in PH2 (use con instead of wis on will saves; don't autofail fort saves on a 1) is very nice if you end up with a big gap in your Con and Wis scores late game when you've run out of good archery feats to take. [/QUOTE]
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