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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
mounted halfling archer 3.5e
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<blockquote data-quote="heymejack" data-source="post: 5287527" data-attributes="member: 94023"><p>yes, i do mean that dino, not the megaraptor. sweet about the medium errata there though, didn't know about that. </p><p></p><p>you're absolutely right about charisma, it adds to all saves with the pally, so it definitely outweighs wisdom in that regard. still gonna go for con though, since he will be flying into melee for charges now and again (especially since the smite evil will have to be in melee, which is just kinda cool anyway.) </p><p></p><p>wild plains outrider also gives me: my levels in the class as a bonus to my ride checks (maybe worth it, ride is a good skill), and the wild plains stalker ability, which means i get to use my ride ranks instead of the raptor's ride ranks for making our hide/move silent checks together. don't know if thats good or not, depends on how many levels i end up taking that have hide and move silent as class skills. </p><p></p><p></p><p></p><p>the dm is gonna make me take at least enough levels of either paladin or ranger to get either the mount or the animal companion if i want the ability to advance BOTH as an outrider. it'll probably be paladin, since its the stronger mount, and fewer levels of ranger. i actually have to decide what to do here, because i need at least 16 levels of something that counts for paladin mounts. 6 of paladin and 10 of halfling outrider? 5 of paladin, 10 of halfing outrider, 1 of wild plains outrider? the 1 level of wild plains outrider gives me the ride bonus and the sharing hide ranks thing, plus the help with paladin levels. BUT, if i go 6 levels of paladin, i would use the paladin variant from complete warrior, giving me a good alignment on all my melee weapons. which is nice, since i'm gonna invest more gold in my bow/arrows, i don't have to worry about spending the extra Gold on making my lance good, i can go spend that on some other buffs for the lance. maybe not though, maybe its worth the spells?</p><p></p><p>so all this talk of rangers and paladins has given me an idea for the roleplaying that i really, really like. DEMON-HUNTER. thats right folks, favored enemy plus smite evil? we got a badass arrow shooting, lance weilding, raptor riding, demon killing machine on our hands. </p><p></p><p>so it would be: </p><p>2 ranger 6 paladin 2 fighter 10 halfling outrider</p><p>in which case the feats would be:</p><p>mounted combat</p><p>mounted archery</p><p>devoted tracker</p><p>point blank shot</p><p>precise shot</p><p>ride by attack</p><p>spirited charge</p><p>improved mounted archery</p><p>(one more feat) improved initiative? improved critical? </p><p></p><p>maybe 1 level of fighter and 1 of wild plains outrider. hard to say.</p></blockquote><p></p>
[QUOTE="heymejack, post: 5287527, member: 94023"] yes, i do mean that dino, not the megaraptor. sweet about the medium errata there though, didn't know about that. you're absolutely right about charisma, it adds to all saves with the pally, so it definitely outweighs wisdom in that regard. still gonna go for con though, since he will be flying into melee for charges now and again (especially since the smite evil will have to be in melee, which is just kinda cool anyway.) wild plains outrider also gives me: my levels in the class as a bonus to my ride checks (maybe worth it, ride is a good skill), and the wild plains stalker ability, which means i get to use my ride ranks instead of the raptor's ride ranks for making our hide/move silent checks together. don't know if thats good or not, depends on how many levels i end up taking that have hide and move silent as class skills. the dm is gonna make me take at least enough levels of either paladin or ranger to get either the mount or the animal companion if i want the ability to advance BOTH as an outrider. it'll probably be paladin, since its the stronger mount, and fewer levels of ranger. i actually have to decide what to do here, because i need at least 16 levels of something that counts for paladin mounts. 6 of paladin and 10 of halfling outrider? 5 of paladin, 10 of halfing outrider, 1 of wild plains outrider? the 1 level of wild plains outrider gives me the ride bonus and the sharing hide ranks thing, plus the help with paladin levels. BUT, if i go 6 levels of paladin, i would use the paladin variant from complete warrior, giving me a good alignment on all my melee weapons. which is nice, since i'm gonna invest more gold in my bow/arrows, i don't have to worry about spending the extra Gold on making my lance good, i can go spend that on some other buffs for the lance. maybe not though, maybe its worth the spells? so all this talk of rangers and paladins has given me an idea for the roleplaying that i really, really like. DEMON-HUNTER. thats right folks, favored enemy plus smite evil? we got a badass arrow shooting, lance weilding, raptor riding, demon killing machine on our hands. so it would be: 2 ranger 6 paladin 2 fighter 10 halfling outrider in which case the feats would be: mounted combat mounted archery devoted tracker point blank shot precise shot ride by attack spirited charge improved mounted archery (one more feat) improved initiative? improved critical? maybe 1 level of fighter and 1 of wild plains outrider. hard to say. [/QUOTE]
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