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Mountian Giants in MM2
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<blockquote data-quote="Khorod" data-source="post: 367633" data-attributes="member: 1636"><p>1) Its nice to have a big deadly crushing thing without magic gobs. That seems to be rare.</p><p></p><p>2) Presumeably Titans also have a LOT of magic, so they are likely still more powerful, and they can always be modifed to be taller.</p><p></p><p>3) It is ridiculous that your average good city walls are as high or higher than most of these giants. Maybe all the giants should be made half-again as large.</p><p></p><p>4) Mountain Giants don't need to be inserted into a setting just because they have been officially produced. If you want to, they can be put on another continent, in a distant mountain range, or, gulp, the result of modern mythology- the gods, or archmages, don't necessarily need to do all their major acts of creation in the distant past, do they?</p><p> For about half of my worlds, the shear number of monsters races is way to high. About half of them might exist as races, the rest exist as solitary beings if they do at all. I like a certain realism to my settings most of the time, and the idea that all these powerful creatures (even lots of CR 3 or 4) roaming around balancing each other strikes me as a condition of ultimate destruction for the region in question.</p><p></p><p>Either in setting design or in play, Rule 0 anything that remotely bothers you. As far as I am concerned, D&D places the DM as 'in charge' so no one can complain if you have a good reason.</p></blockquote><p></p>
[QUOTE="Khorod, post: 367633, member: 1636"] 1) Its nice to have a big deadly crushing thing without magic gobs. That seems to be rare. 2) Presumeably Titans also have a LOT of magic, so they are likely still more powerful, and they can always be modifed to be taller. 3) It is ridiculous that your average good city walls are as high or higher than most of these giants. Maybe all the giants should be made half-again as large. 4) Mountain Giants don't need to be inserted into a setting just because they have been officially produced. If you want to, they can be put on another continent, in a distant mountain range, or, gulp, the result of modern mythology- the gods, or archmages, don't necessarily need to do all their major acts of creation in the distant past, do they? For about half of my worlds, the shear number of monsters races is way to high. About half of them might exist as races, the rest exist as solitary beings if they do at all. I like a certain realism to my settings most of the time, and the idea that all these powerful creatures (even lots of CR 3 or 4) roaming around balancing each other strikes me as a condition of ultimate destruction for the region in question. Either in setting design or in play, Rule 0 anything that remotely bothers you. As far as I am concerned, D&D places the DM as 'in charge' so no one can complain if you have a good reason. [/QUOTE]
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