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Mounts and Rigging and such?
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<blockquote data-quote="BlackJaw" data-source="post: 754699" data-attributes="member: 888"><p>The orginal idea was that most of your sails and arrays were so far extended from your vehicle that they didn't take up any more slots as they got larger, all you really needed was the basic mount or rigging and you could use any size sail/etc... larger ships simply have more rigging/more mounts etc. By seperating the mount and the array you could also change arrays (or change sails) by taking one down and putting anohter up. This is important if your vessel goes from one type or area to another (sollar to astral sails if use the astral plane as a sort of hyper-space... etc)</p><p></p><p>On the other hand it might be simpler or more realistic to make them each a single component that simply takes up the same amount of space in slots (but the AC penalties etc are largers etc) as they get "bigger"</p><p></p><p>I wrote it one way, but it you think its simplier/etc to make it one object go ahead.</p></blockquote><p></p>
[QUOTE="BlackJaw, post: 754699, member: 888"] The orginal idea was that most of your sails and arrays were so far extended from your vehicle that they didn't take up any more slots as they got larger, all you really needed was the basic mount or rigging and you could use any size sail/etc... larger ships simply have more rigging/more mounts etc. By seperating the mount and the array you could also change arrays (or change sails) by taking one down and putting anohter up. This is important if your vessel goes from one type or area to another (sollar to astral sails if use the astral plane as a sort of hyper-space... etc) On the other hand it might be simpler or more realistic to make them each a single component that simply takes up the same amount of space in slots (but the AC penalties etc are largers etc) as they get "bigger" I wrote it one way, but it you think its simplier/etc to make it one object go ahead. [/QUOTE]
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