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Mounts - Carrying Capacity
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<blockquote data-quote="Angrygodofmilk" data-source="post: 4540080" data-attributes="member: 55675"><p>I know of what you speak ElCucuy, having noticed that discrepancy myself, especially when a Huge elephant would be laboured to carry a dragonborn with equipment. It doesn't make sense. My solution is to change the encumbrance system across the board. While these suggestions add a degree of math, working out the pattern behind my calculations is not difficult.<p style="margin-left: 20px"><strong>Encumbrance</strong></p> <p style="margin-left: 20px"><strong>Tiny:</strong> 250% weight +/- 1 lb. per point above or below Strength 10</p> <p style="margin-left: 20px"><strong>Small:</strong> 100% weight +/- 2 lb. per point above or below Strength 10</p> <p style="margin-left: 20px"><strong>Medium:</strong> 50% weight +/- 5 lb. per point above or below Strength 10</p> <p style="margin-left: 20px"><strong>Large:</strong> 20% weight +/- 10 lb. per point above or below Strength 10</p> <p style="margin-left: 20px"><strong>Huge:</strong> 10% weight +/- 25 lb. per point above or below Strength 10</p> <p style="margin-left: 20px"><strong>Gargantuan:</strong> 4% weight +/- 50 lb. per point above or below Strength 10</p> <p style="margin-left: 20px"></p><p>While not trying to be perfectly realistic, these mechanics stylize the extremes between an ant and a giant. An ant can carry between 10 and 20 times their weight, while a gigantic creature must devote much of their strength to carrying around their own mass. This is reflected in the changing % of weight between different sizes.</p><p></p><p>Applying these rules to horses and elephants bares out fairly well.</p><p></p><ul> <li data-xf-list-type="ul">The average weight of a riding horse is 1,000 pounds.</li> <li data-xf-list-type="ul">D&D riding horses have 19 Strength.</li> <li data-xf-list-type="ul">The normal/heavy load for a riding horse would be 290/580 lbs.</li> </ul><p>This is actually generous for a "real world" riding horse.</p><ul> <li data-xf-list-type="ul">The average weight of an elephant is 10,000 pounds.</li> <li data-xf-list-type="ul">D&D elephants have 25 Strength.</li> <li data-xf-list-type="ul">The normal/heavy load for an elephant would be 1,375/2,760 lbs.</li> </ul><p>This is about right for a 5 ton elephant (known to carry 1/4 of their weight).</p><p></p><p>That said, the 300 pound dragonborn with 100 pounds of equipment is still looking for a steed that can move faster than 2 squares per move action. No problem. I started with "average" weight for a reason. Upgrade to a heftly quarter horse (1,500 lbs.) or a clydesdale (2,000 lbs.).</p><p></p><ul> <li data-xf-list-type="ul">The normal/heavy load for a quarter horse would be 390/780 lbs.</li> <li data-xf-list-type="ul"> The normal/heavy load for an clydesdale would be 490/980 lbs.</li> </ul><p>To those of you besides ElCucuy, these rules assume that you even care about normal and heavy loads. Not everybody does. There's certainly nothing heroic about tracking encumbrance. That said, for those of you who feel so compelled, take from these rules what you will.</p></blockquote><p></p>
[QUOTE="Angrygodofmilk, post: 4540080, member: 55675"] I know of what you speak ElCucuy, having noticed that discrepancy myself, especially when a Huge elephant would be laboured to carry a dragonborn with equipment. It doesn't make sense. My solution is to change the encumbrance system across the board. While these suggestions add a degree of math, working out the pattern behind my calculations is not difficult.[INDENT][B]Encumbrance[/B] [B]Tiny:[/B] 250% weight +/- 1 lb. per point above or below Strength 10 [B]Small:[/B] 100% weight +/- 2 lb. per point above or below Strength 10 [B]Medium:[/B] 50% weight +/- 5 lb. per point above or below Strength 10 [B]Large:[/B] 20% weight +/- 10 lb. per point above or below Strength 10 [B]Huge:[/B] 10% weight +/- 25 lb. per point above or below Strength 10 [B]Gargantuan:[/B] 4% weight +/- 50 lb. per point above or below Strength 10 [/INDENT]While not trying to be perfectly realistic, these mechanics stylize the extremes between an ant and a giant. An ant can carry between 10 and 20 times their weight, while a gigantic creature must devote much of their strength to carrying around their own mass. This is reflected in the changing % of weight between different sizes. Applying these rules to horses and elephants bares out fairly well. [LIST] [*]The average weight of a riding horse is 1,000 pounds. [*]D&D riding horses have 19 Strength. [*]The normal/heavy load for a riding horse would be 290/580 lbs. [/LIST] This is actually generous for a "real world" riding horse. [LIST] [*]The average weight of an elephant is 10,000 pounds. [*]D&D elephants have 25 Strength. [*]The normal/heavy load for an elephant would be 1,375/2,760 lbs. [/LIST] This is about right for a 5 ton elephant (known to carry 1/4 of their weight). That said, the 300 pound dragonborn with 100 pounds of equipment is still looking for a steed that can move faster than 2 squares per move action. No problem. I started with "average" weight for a reason. Upgrade to a heftly quarter horse (1,500 lbs.) or a clydesdale (2,000 lbs.). [LIST] [*]The normal/heavy load for a quarter horse would be 390/780 lbs. [*] The normal/heavy load for an clydesdale would be 490/980 lbs. [/LIST] To those of you besides ElCucuy, these rules assume that you even care about normal and heavy loads. Not everybody does. There's certainly nothing heroic about tracking encumbrance. That said, for those of you who feel so compelled, take from these rules what you will. [/QUOTE]
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