Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Mounts & Movement
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="(Psi)SeveredHead" data-source="post: 6297389" data-attributes="member: 1165"><p>That's one of the unclarities, yes. I wasn't aware you had a monk. (Your other responses often mentioned them.) A thri-kreen couldn't fit on a horse, even though a kreen is only Medium. Also, a kreen wouldn't ride a horse because that's "playing with your food". And I don't see why a monk would ride a horse <em>in combat</em> (in flavor terms). But yes, mechanically, this is just mushy...</p><p></p><p></p><p></p><p>I want to say no to the former and yes to the latter, but the horse is technically capable of shifting or just moving at speed +2...</p><p></p><p></p><p></p><p>I think I'd use whichever roll is worse. (Or group skill check? With the horse as an extra participant?)</p><p></p><p></p><p></p><p>All those warlord powers should only work on creates that can see and understand you... but they don't. By RAW you can do it.</p><p></p><p></p><p></p><p>Yes. It's like a theme.</p><p></p><p>0</p><p></p><p>So if a wizard is riding a horse and casts Fly...</p><p></p><p></p><p></p><p>The designers obviously didn't put a lot of thought into this out of the box. That's why I had to consult the Rules Compendium. (Currently one of my PCs rides a climbing lizard. Last session, someone dominated the lizard, which made shared actions kind of weird. I decided that the shared actions trait was lost while it was dominated...)</p><p></p><p>Cavalry are high-offense, low-defense anyway. I'm not sure how useful a mounted bodyguard is in real-life, so it doesn't bother me that a mounted "knight" isn't a good defender. Frankly I ignore class names anyway. (For my game, the generic knight has an ability similar to the caravan guard, where it selects a "liege" ahead of time. If you attack the liege, the knight gets to charge you as a reaction. Worse, if it uses a lance, it also knocks you prone. But my PCs never got to face any yet. This might be more important than it looks: I often create "monsters" that have abilities taken straight out of PC abilities. So NPC "knights" [who are more likely to be commoner mercenaries in flavor terms] often have a Defender Aura and can use Threatening Glower. My players hate that ability <strong>so much!</strong>)</p><p></p><p></p><p></p><p>It's like a 30th-level fighter walking into town and hiring a henchman. You should get someone who won't instantly die on the first adventure.</p><p></p><p></p><p></p><p><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p></p><p>The rules just aren't clear on this. At some point, the DM has to use common sense. Or tell a player that sorry, your character can't do that. (IMO, a horse shouldn't be able to use a Movement Technique, regardless of RAW. Still, I'm pretty sure a rogue riding a horse could use Tumble on the horse. Or Tactical Trick. *Sigh* )</p><p></p><p></p><p></p><p>I really like this idea. As far as I'm concerned, a horse should only do two things in combat: give you a speed boost (or maybe just a charge/run speed boost) and give you bonus damage on a charge. Maybe 1/encounter Trample. I don't want it attacking, making opportunity actions, doing things a horse can't do, listening to people other than the rider, etc.</p><p></p><p></p><p></p><p>I think you can prompt the use of Trample. But I'm not 100% sure, as I haven't read Mounted Combat in a while.</p><p></p><p></p><p></p><p>Another unclear area.</p><p></p><p></p><p></p><p>Or buy better mounts. IIRC more powerful mounts have the same cost as a magic item of their level. Sadly, they don't get healing surges. Maybe magic healing barding?</p></blockquote><p></p>
[QUOTE="(Psi)SeveredHead, post: 6297389, member: 1165"] That's one of the unclarities, yes. I wasn't aware you had a monk. (Your other responses often mentioned them.) A thri-kreen couldn't fit on a horse, even though a kreen is only Medium. Also, a kreen wouldn't ride a horse because that's "playing with your food". And I don't see why a monk would ride a horse [i]in combat[/i] (in flavor terms). But yes, mechanically, this is just mushy... I want to say no to the former and yes to the latter, but the horse is technically capable of shifting or just moving at speed +2... I think I'd use whichever roll is worse. (Or group skill check? With the horse as an extra participant?) All those warlord powers should only work on creates that can see and understand you... but they don't. By RAW you can do it. Yes. It's like a theme. 0 So if a wizard is riding a horse and casts Fly... The designers obviously didn't put a lot of thought into this out of the box. That's why I had to consult the Rules Compendium. (Currently one of my PCs rides a climbing lizard. Last session, someone dominated the lizard, which made shared actions kind of weird. I decided that the shared actions trait was lost while it was dominated...) Cavalry are high-offense, low-defense anyway. I'm not sure how useful a mounted bodyguard is in real-life, so it doesn't bother me that a mounted "knight" isn't a good defender. Frankly I ignore class names anyway. (For my game, the generic knight has an ability similar to the caravan guard, where it selects a "liege" ahead of time. If you attack the liege, the knight gets to charge you as a reaction. Worse, if it uses a lance, it also knocks you prone. But my PCs never got to face any yet. This might be more important than it looks: I often create "monsters" that have abilities taken straight out of PC abilities. So NPC "knights" [who are more likely to be commoner mercenaries in flavor terms] often have a Defender Aura and can use Threatening Glower. My players hate that ability [b]so much![/b]) It's like a 30th-level fighter walking into town and hiring a henchman. You should get someone who won't instantly die on the first adventure. :) The rules just aren't clear on this. At some point, the DM has to use common sense. Or tell a player that sorry, your character can't do that. (IMO, a horse shouldn't be able to use a Movement Technique, regardless of RAW. Still, I'm pretty sure a rogue riding a horse could use Tumble on the horse. Or Tactical Trick. *Sigh* ) I really like this idea. As far as I'm concerned, a horse should only do two things in combat: give you a speed boost (or maybe just a charge/run speed boost) and give you bonus damage on a charge. Maybe 1/encounter Trample. I don't want it attacking, making opportunity actions, doing things a horse can't do, listening to people other than the rider, etc. I think you can prompt the use of Trample. But I'm not 100% sure, as I haven't read Mounted Combat in a while. Another unclear area. Or buy better mounts. IIRC more powerful mounts have the same cost as a magic item of their level. Sadly, they don't get healing surges. Maybe magic healing barding? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Mounts & Movement
Top