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<blockquote data-quote="pemerton" data-source="post: 6297531" data-attributes="member: 42582"><p>My game sees quite a lot of mounted action, but the mounts are 1 hp Phantom Steeds and so they tend not to last past the first round or two . . .</p><p></p><p>On [MENTION=2067]Kamikaze Midget[/MENTION]'s action resolution questions, I think the biggest two are (1) does a movement effect on the rider affect the mount and (2) can the mount take free actions?</p><p></p><p>The answer to (2) is Yes (Rules Compendium, p 254).</p><p></p><p>The answer to (1) is not entirely clear, but I think the default is No. From Rules Compendium, pp 252-4:</p><p></p><p style="margin-left: 20px">Mounts offer . . . advantages to riders: They are faster than most humanoids, [and] they can offer alternative movement modes such as flight and swimming . . .</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">The rider and mount both occupy the mount's space . . .</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">An adventurer and his or her mount have a shared set of actions . . .</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">Most commonly, the mount takes a move action to walk or shift . . .</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">When the rider charges, the rider and mount move up to the mount's speed and then the rider makes the charge attack. When the mount charges, it follows the normal rules for a charge . . .</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">If the mount's movement provokes an opportunity attack, the attacker choose to target either the mount or the rider, since the two of them move together. . .</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">If the mount is pulled, pushed or slid, the rider moves with it. If the rider is pulled, pushed or slid and the mount isn't, the rider can have the two of them move together.</p><p></p><p>To me, this all seems to be predicated on the assumption that the rider is taking advantage of the mount's movement. Nothing there suggests that the mount can take advantage of the rider's movement, with the exception of the forced movement caveat (to make it a bit harder to dismount a rider than it otherwise would be).</p><p></p><p>One consequence of this is that rogues and monks may not work that well on mounts. I don't know that I want to say that that's deliberate, but it has a certain thematic sense to it. Conversely, warlords would seem to work very well both on and with mounts, and that likewise makes plenty of sense.</p><p></p><p>I think a feat for (say) a ranger or a barbarian that let it confer its movement to its mount - or even letting Mounted Combat do this - would make sense. Less so for rogues and monks, for the sorts of reasons that [MENTION=336]D'karr[/MENTION] mentioned.</p><p></p><p>On the equipment/level issues, Adventurer's Vault comes close to treating mounts as equipment, but doesn't quite make it all the way. As well as the companion character option, there are also the hireling options in Mordenkainen's Magnificane Emporium that you might want to look at.</p></blockquote><p></p>
[QUOTE="pemerton, post: 6297531, member: 42582"] My game sees quite a lot of mounted action, but the mounts are 1 hp Phantom Steeds and so they tend not to last past the first round or two . . . On [MENTION=2067]Kamikaze Midget[/MENTION]'s action resolution questions, I think the biggest two are (1) does a movement effect on the rider affect the mount and (2) can the mount take free actions? The answer to (2) is Yes (Rules Compendium, p 254). The answer to (1) is not entirely clear, but I think the default is No. From Rules Compendium, pp 252-4: [indent]Mounts offer . . . advantages to riders: They are faster than most humanoids, [and] they can offer alternative movement modes such as flight and swimming . . . The rider and mount both occupy the mount's space . . . An adventurer and his or her mount have a shared set of actions . . . Most commonly, the mount takes a move action to walk or shift . . . When the rider charges, the rider and mount move up to the mount's speed and then the rider makes the charge attack. When the mount charges, it follows the normal rules for a charge . . . If the mount's movement provokes an opportunity attack, the attacker choose to target either the mount or the rider, since the two of them move together. . . If the mount is pulled, pushed or slid, the rider moves with it. If the rider is pulled, pushed or slid and the mount isn't, the rider can have the two of them move together.[/indent] To me, this all seems to be predicated on the assumption that the rider is taking advantage of the mount's movement. Nothing there suggests that the mount can take advantage of the rider's movement, with the exception of the forced movement caveat (to make it a bit harder to dismount a rider than it otherwise would be). One consequence of this is that rogues and monks may not work that well on mounts. I don't know that I want to say that that's deliberate, but it has a certain thematic sense to it. Conversely, warlords would seem to work very well both on and with mounts, and that likewise makes plenty of sense. I think a feat for (say) a ranger or a barbarian that let it confer its movement to its mount - or even letting Mounted Combat do this - would make sense. Less so for rogues and monks, for the sorts of reasons that [MENTION=336]D'karr[/MENTION] mentioned. On the equipment/level issues, Adventurer's Vault comes close to treating mounts as equipment, but doesn't quite make it all the way. As well as the companion character option, there are also the hireling options in Mordenkainen's Magnificane Emporium that you might want to look at. [/QUOTE]
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