Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Mouse Guard, Anyone?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Aurumvorax" data-source="post: 5050952" data-attributes="member: 87266"><p>As opposed to a <em>roll</em>playing game. And I don't mean that as a pejorative, I mean to say that Mouse Guard differs from other games in that rolling dice isn't that important. </p><p> </p><p>Mouse Guard's mechanics are a means to an end. Failure is a minor setback (you lose a fight, you slump away with a hurt pride) and only very rarely will you actually end up dead. The dice you roll are essentially factors for the GM to create a new scenario. Say you're trying to cross a river and all mice except one pass the test. The GM won't say "You drown, create a new character" he'll say "So and so is carried down stream." The players will respond with "We chase after him, catching up a mile down, and pull his exhausted body out of the water." The GM will finish the round by saying "He's exhausted (a condition of losing the test) but alive. You're far off your original trail and by the smell in the air, fairly close to a badger's den." </p><p> </p><p>Had you successfully crossed the river, he might have had a different scenario planned (ambushed by bandits or a sudden cold front). Failing isn't meant to be a setback but simply provide a different branch to the same continuous path.</p><p> </p><p>Character creation is by far the best aspect of the game as everyone can participate and no dice are rolled. You have a series of 20 questions or so that determines what your good at. Things like "What did your parents do? What did your master stress? Do you stockpile for the winter or improvise?"</p></blockquote><p></p>
[QUOTE="Aurumvorax, post: 5050952, member: 87266"] As opposed to a [i]roll[/i]playing game. And I don't mean that as a pejorative, I mean to say that Mouse Guard differs from other games in that rolling dice isn't that important. Mouse Guard's mechanics are a means to an end. Failure is a minor setback (you lose a fight, you slump away with a hurt pride) and only very rarely will you actually end up dead. The dice you roll are essentially factors for the GM to create a new scenario. Say you're trying to cross a river and all mice except one pass the test. The GM won't say "You drown, create a new character" he'll say "So and so is carried down stream." The players will respond with "We chase after him, catching up a mile down, and pull his exhausted body out of the water." The GM will finish the round by saying "He's exhausted (a condition of losing the test) but alive. You're far off your original trail and by the smell in the air, fairly close to a badger's den." Had you successfully crossed the river, he might have had a different scenario planned (ambushed by bandits or a sudden cold front). Failing isn't meant to be a setback but simply provide a different branch to the same continuous path. Character creation is by far the best aspect of the game as everyone can participate and no dice are rolled. You have a series of 20 questions or so that determines what your good at. Things like "What did your parents do? What did your master stress? Do you stockpile for the winter or improvise?" [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Mouse Guard, Anyone?
Top