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Mouse Guard, Anyone?
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<blockquote data-quote="Novem5er" data-source="post: 5133758" data-attributes="member: 57859"><p>Hello, all! I'm back for a bit to answer questions!</p><p></p><p>lin fusan, to answer to answer your question; Weasels are NOT animals! At least, not in the way Mouse Guard treats animals. Weasels have a whole range of attributes and skills, just like mouse characters. Other animals, like foxes and ravens, only have a Nature stat, which they use for everything.</p><p></p><p>To break it down more, for a Fight conflict's starting disposition:</p><p></p><ul> <li data-xf-list-type="ul">Weasel rolls its Fighter skill and adds successes to it's Health attribute as a base(just like mouse characters)</li> <li data-xf-list-type="ul">All other "animals" (i.e. except mice and weasels) roll Nature and add successes to Nature as a base.</li> </ul><p>Here's another tip. The Nature descriptor for Animals (other than mice and weasels) has NO mechanical meaning. It's just a descriptor to guide the GM for roleplaying these animals. Just use the Nature descriptors to guide what the animal acts like. The Snapping Turtle is <em>mean, swimming, and snapping</em> so don't put one in the middle of a forest, acting as gentle lump of shell. It should be the Godzilla of the Territories <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>RE: posing more Mouse Guard adventures. Sorry! I've just been busy. My group has played a few more sessions and they are a blast! Unfortunately, it looks like Mouse Guard is going to be a "side game" for our group. We all really like it, but it's missing that high fantasy pazazz! The mice characters don't really have any special abilities or complex mechanics. This is a good thing, for the game, and anything else would really destroy the <em>feel</em> for the game.</p><p></p><p>Mouse Guard really emphasizes a struggle versus nature, and characters overcoming their humble natures (mice) to really <em>live</em> in a hostile environment where you are the bottom of the food chain. Epic magic, monsters, and abilities would destroy these themes.</p><p></p><p>But sometimes you want fireballs, demons, and magic relics! So we'll play Mouse Guard again, and I'll post more when we do. For now, we're actually checking out the new Warhammer Fantasy Roleplay system for our brutal swords and sorcery.</p></blockquote><p></p>
[QUOTE="Novem5er, post: 5133758, member: 57859"] Hello, all! I'm back for a bit to answer questions! lin fusan, to answer to answer your question; Weasels are NOT animals! At least, not in the way Mouse Guard treats animals. Weasels have a whole range of attributes and skills, just like mouse characters. Other animals, like foxes and ravens, only have a Nature stat, which they use for everything. To break it down more, for a Fight conflict's starting disposition: [LIST] [*]Weasel rolls its Fighter skill and adds successes to it's Health attribute as a base(just like mouse characters) [*]All other "animals" (i.e. except mice and weasels) roll Nature and add successes to Nature as a base. [/LIST] Here's another tip. The Nature descriptor for Animals (other than mice and weasels) has NO mechanical meaning. It's just a descriptor to guide the GM for roleplaying these animals. Just use the Nature descriptors to guide what the animal acts like. The Snapping Turtle is [I]mean, swimming, and snapping[/I] so don't put one in the middle of a forest, acting as gentle lump of shell. It should be the Godzilla of the Territories :) RE: posing more Mouse Guard adventures. Sorry! I've just been busy. My group has played a few more sessions and they are a blast! Unfortunately, it looks like Mouse Guard is going to be a "side game" for our group. We all really like it, but it's missing that high fantasy pazazz! The mice characters don't really have any special abilities or complex mechanics. This is a good thing, for the game, and anything else would really destroy the [I]feel[/I] for the game. Mouse Guard really emphasizes a struggle versus nature, and characters overcoming their humble natures (mice) to really [I]live[/I] in a hostile environment where you are the bottom of the food chain. Epic magic, monsters, and abilities would destroy these themes. But sometimes you want fireballs, demons, and magic relics! So we'll play Mouse Guard again, and I'll post more when we do. For now, we're actually checking out the new Warhammer Fantasy Roleplay system for our brutal swords and sorcery. [/QUOTE]
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