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Mouse Guard question
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<blockquote data-quote="earthtrip" data-source="post: 6818147" data-attributes="member: 6762773"><p>I just heard about the Mouse Guard RPG and have a few questions I was hoping to find answers to that I haven't found while searching the internet. </p><p></p><p>A quick background:</p><p> I've played the 4th edition and pathfinder starter sets with my kids and while they really enjoyed the games we had, I ended up having to basically play the game for them and be the DM since they're not quite at the point where they want to sit down and read the players handbook and really try and understand what the game is all about. They can add up dice and get the basic gist of the game but they don't seem super interested in learning their spells or what their different weapons actually do and why to use one or the other in a given situation. This led me down the path of buying Mice & Mystics which I bought based on all the good reviews on Amazon and elsewhere on the web. I have played it maybe 10 times with my two kids.. Unfortunately I really don't like M&M. It's not the mice concept or the story I don't like but the way the game plays out I (and for the most parts my kids too) find boring and the fact that when time runs out you have to start all over (which happens quite a lot) is pretty maddening IMO. I enjoy the story part but between rules confusion, I seem to write a list of questions every time I play that I have to find answers to on plaid hat games forums I'm just not interested in continuing to play and will probably sell it on Ebay. Just for reference I also tried Wrath of Ashardalon as a go between and we all immediately disliked and found it pretty much ridiculous as a game.</p><p></p><p>The few things I don't understand about Mouse Guard are as follows:</p><p></p><p>1) Can you have the concept of a campaign or is Mouse Guard always one shot games? Without having read the rules I'm not clear if you gain some kind of "experience" or something that makes the character grow over time. Do you end up creating new characters over and over or do you continue to play the mouse you created mission after mission/campaign after campaign?</p><p>2) Can you play with a small group of 1 GM and 1 or 2 "players"? That's my likely scenario all the time unless I can convince my wife to play <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p>3) How much prep is required? </p><p>4) I've read some reviews saying replayability is limited and the game can feel the same after a few missions. This seems kind of weird seeing as how it's an RPG and assuming the game allows the GM to create missions that are unique I don't understand how you couldn't continue to make the game interesting.</p><p></p><p>I was planning on buying the 2nd ed box set and the first Mouse guard comic book to get a feel for the story as I've read the books are great.</p><p></p><p>Thanks!</p><p></p><p>Mike</p></blockquote><p></p>
[QUOTE="earthtrip, post: 6818147, member: 6762773"] I just heard about the Mouse Guard RPG and have a few questions I was hoping to find answers to that I haven't found while searching the internet. A quick background: I've played the 4th edition and pathfinder starter sets with my kids and while they really enjoyed the games we had, I ended up having to basically play the game for them and be the DM since they're not quite at the point where they want to sit down and read the players handbook and really try and understand what the game is all about. They can add up dice and get the basic gist of the game but they don't seem super interested in learning their spells or what their different weapons actually do and why to use one or the other in a given situation. This led me down the path of buying Mice & Mystics which I bought based on all the good reviews on Amazon and elsewhere on the web. I have played it maybe 10 times with my two kids.. Unfortunately I really don't like M&M. It's not the mice concept or the story I don't like but the way the game plays out I (and for the most parts my kids too) find boring and the fact that when time runs out you have to start all over (which happens quite a lot) is pretty maddening IMO. I enjoy the story part but between rules confusion, I seem to write a list of questions every time I play that I have to find answers to on plaid hat games forums I'm just not interested in continuing to play and will probably sell it on Ebay. Just for reference I also tried Wrath of Ashardalon as a go between and we all immediately disliked and found it pretty much ridiculous as a game. The few things I don't understand about Mouse Guard are as follows: 1) Can you have the concept of a campaign or is Mouse Guard always one shot games? Without having read the rules I'm not clear if you gain some kind of "experience" or something that makes the character grow over time. Do you end up creating new characters over and over or do you continue to play the mouse you created mission after mission/campaign after campaign? 2) Can you play with a small group of 1 GM and 1 or 2 "players"? That's my likely scenario all the time unless I can convince my wife to play :) 3) How much prep is required? 4) I've read some reviews saying replayability is limited and the game can feel the same after a few missions. This seems kind of weird seeing as how it's an RPG and assuming the game allows the GM to create missions that are unique I don't understand how you couldn't continue to make the game interesting. I was planning on buying the 2nd ed box set and the first Mouse guard comic book to get a feel for the story as I've read the books are great. Thanks! Mike [/QUOTE]
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