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Mouse Guard question
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<blockquote data-quote="earthtrip" data-source="post: 6819654" data-attributes="member: 6762773"><p>Yeah I tend to agree. My dilemma with D&D was I didn't/don't know the rules/system well enough to keep a game interesting for kids.. fishlike attention span and all. That was why my comment about them not wanting to sit down and just read the PHB to learn at least some of the rules or what their spells or weapons did make GM'ing not something I was interested in doing with them after a few attempts. The funny thing is they loved it.. I'm the one who didn't like the stress/chore of being the GM, all the NPC's, all the PC's, etc all at the same time without really knowing what I was doing. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Mouse Guard sounds like it's probably not what I was hoping for in terms of ease of playability.</p></blockquote><p></p>
[QUOTE="earthtrip, post: 6819654, member: 6762773"] Yeah I tend to agree. My dilemma with D&D was I didn't/don't know the rules/system well enough to keep a game interesting for kids.. fishlike attention span and all. That was why my comment about them not wanting to sit down and just read the PHB to learn at least some of the rules or what their spells or weapons did make GM'ing not something I was interested in doing with them after a few attempts. The funny thing is they loved it.. I'm the one who didn't like the stress/chore of being the GM, all the NPC's, all the PC's, etc all at the same time without really knowing what I was doing. :) Mouse Guard sounds like it's probably not what I was hoping for in terms of ease of playability. [/QUOTE]
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