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<blockquote data-quote="Nytmare" data-source="post: 6819701" data-attributes="member: 55178"><p>My son played in his first RPG when he was maybe five. It wasn't really any recognizable system beyond the names of the standard D&D attributes. Aside from that, everything was just assigned a die, and the higher the number you rolled, the better you were at it. A weakling might have a strength that was a D6, a weightlifter might have a d12, and to be able to move a log off a path, you might need to roll a 5 or better. All that the game was, was bouncing around fairytale tropes and reinforcing his knowledge of colors and numbers.</p><p></p><p>Through elementary and middle school, we continued to play role playing games, though they weren't always long lived. Mostly I'd try to pattern them around whatever his interests were at the time, and then pare down whatever version of D&D I was currently playing with my friends so that it fit the mold of the stories he wanted me to tell him. I'd work with him and try to pattern them after the TV shows and video games he was watching or playing, using his knowledge base and understanding of how he thought those worlds worked. Over those years he played as versions of Ben Ten, the Incredible Hulk, Robin Hood, and a sword and shield carrying Pokemon trainer named Link.</p><p></p><p>If I were you, I'd just strike up a conversation or two with them about whatever stories they are most excited by, and whatever parts of the Pathfinder games they liked the most, and shuffle those things together.</p></blockquote><p></p>
[QUOTE="Nytmare, post: 6819701, member: 55178"] My son played in his first RPG when he was maybe five. It wasn't really any recognizable system beyond the names of the standard D&D attributes. Aside from that, everything was just assigned a die, and the higher the number you rolled, the better you were at it. A weakling might have a strength that was a D6, a weightlifter might have a d12, and to be able to move a log off a path, you might need to roll a 5 or better. All that the game was, was bouncing around fairytale tropes and reinforcing his knowledge of colors and numbers. Through elementary and middle school, we continued to play role playing games, though they weren't always long lived. Mostly I'd try to pattern them around whatever his interests were at the time, and then pare down whatever version of D&D I was currently playing with my friends so that it fit the mold of the stories he wanted me to tell him. I'd work with him and try to pattern them after the TV shows and video games he was watching or playing, using his knowledge base and understanding of how he thought those worlds worked. Over those years he played as versions of Ben Ten, the Incredible Hulk, Robin Hood, and a sword and shield carrying Pokemon trainer named Link. If I were you, I'd just strike up a conversation or two with them about whatever stories they are most excited by, and whatever parts of the Pathfinder games they liked the most, and shuffle those things together. [/QUOTE]
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