Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Mouseferatu weighs in on 4e
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Lizard" data-source="post: 4020765" data-attributes="member: 1054"><p>If I spend more than an hour prepping for a 3-4 session, I'm way more prepared than I usually am. I whip out some NPCs using PCGen, I scrawl some notes, I pluck some items from my list of 'stuff I want the PCs to have between level X and level Y', and if I'm feeling really hard-working, I draw a map somewhere other than my head. Been doing it this way since 3e came out (hell, I do it this way in every game...D&D or otherwise...) and players keep coming back to my table, so I must be doing something right...</p><p></p><p>Fight too hard? Oh look, that dragon just lost 20 hit points. Too easy? The reverse. The biggest problem I have is controlling magic once the PCs start getting money, and that's something 4e will help with, and I'm glad for it. (If I run 4e...)</p><p></p><p>Most of my prep-time is front-loaded -- build the setting. The current PCs are in a town I did spend a good 4-5 hours on, with all the major NPCs statted out, the plot hooks for each PC in place (everyone has a designated 'pet' NPC to help or harass them) and 3-4 basic adventure ideas. Most of the time, I plot the next game based entirely on what happened in the prior one. Do the PCs suspect NPC Y of being evil? Well, turns out he is! What smart players! Did the PCs NOT investigate the Clue, but instead charged in to battle? Fine, the Clue becomes part of the NEXT adventure. And so on.</p><p></p><p>3e gives me all the mechanics I need to handle anything the PCs might want to do or try, and that's what I want from a system. The huge mountain of 3x compatible material means any monster I might need or want probably already exists -- and I've got several computer tools to use to customize them as I wish. </p><p></p><p>It's much easier to ignore rules which exist than to create (good!) rules which don't, so I prefer the books be full of tools I can use -- even if I never do.</p></blockquote><p></p>
[QUOTE="Lizard, post: 4020765, member: 1054"] If I spend more than an hour prepping for a 3-4 session, I'm way more prepared than I usually am. I whip out some NPCs using PCGen, I scrawl some notes, I pluck some items from my list of 'stuff I want the PCs to have between level X and level Y', and if I'm feeling really hard-working, I draw a map somewhere other than my head. Been doing it this way since 3e came out (hell, I do it this way in every game...D&D or otherwise...) and players keep coming back to my table, so I must be doing something right... Fight too hard? Oh look, that dragon just lost 20 hit points. Too easy? The reverse. The biggest problem I have is controlling magic once the PCs start getting money, and that's something 4e will help with, and I'm glad for it. (If I run 4e...) Most of my prep-time is front-loaded -- build the setting. The current PCs are in a town I did spend a good 4-5 hours on, with all the major NPCs statted out, the plot hooks for each PC in place (everyone has a designated 'pet' NPC to help or harass them) and 3-4 basic adventure ideas. Most of the time, I plot the next game based entirely on what happened in the prior one. Do the PCs suspect NPC Y of being evil? Well, turns out he is! What smart players! Did the PCs NOT investigate the Clue, but instead charged in to battle? Fine, the Clue becomes part of the NEXT adventure. And so on. 3e gives me all the mechanics I need to handle anything the PCs might want to do or try, and that's what I want from a system. The huge mountain of 3x compatible material means any monster I might need or want probably already exists -- and I've got several computer tools to use to customize them as I wish. It's much easier to ignore rules which exist than to create (good!) rules which don't, so I prefer the books be full of tools I can use -- even if I never do. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Mouseferatu weighs in on 4e
Top