Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Mouseferatu weighs in on 4e
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="AZRogue" data-source="post: 4020799" data-attributes="member: 3963"><p>If worldbuilding is your cup of tea, more power to you. Build away. That is the moment when you are probably at your most creative. My best friend is like that (was like that?) and will spend months detailing a campaign area only for us to go through it in two weeks and not see any of it ... and move on to the next area. But it's what he likes to do, so that's what he does. He's never forced us to visit every shrine to whomever, because we won't do it, but he wants to know it exists out there somewhere. I think it's great.</p><p></p><p>I'm at the other end, though, as a DM. My time is limited, usually, and I hate prepping too far in advance because I would hate it myself if the players don't see everything that I've worked hard on. So I only design what I know will directly impact the players in the next session or two, and no more. My entire campaign world is two pages long and mostly vague descriptions that I know will mean something to me and give me room to work. I like when small maps and lairs are included in the books I buy because I can honestly use them. I won't use it as is---I may put an witch in that owlbear lair---but it still saved me time.</p><p></p><p>Anything that teaches a new DM to focus on creating solid encounters is a good move in my opinion. A new DM learns how to do that, and how to adjucate his players' actions, and he can decide for himself what aspect of DMing he enjoys most later on and do more of it. Some will enjoy focusing on the encounters, some on their story arcs, and some on their world building.</p></blockquote><p></p>
[QUOTE="AZRogue, post: 4020799, member: 3963"] If worldbuilding is your cup of tea, more power to you. Build away. That is the moment when you are probably at your most creative. My best friend is like that (was like that?) and will spend months detailing a campaign area only for us to go through it in two weeks and not see any of it ... and move on to the next area. But it's what he likes to do, so that's what he does. He's never forced us to visit every shrine to whomever, because we won't do it, but he wants to know it exists out there somewhere. I think it's great. I'm at the other end, though, as a DM. My time is limited, usually, and I hate prepping too far in advance because I would hate it myself if the players don't see everything that I've worked hard on. So I only design what I know will directly impact the players in the next session or two, and no more. My entire campaign world is two pages long and mostly vague descriptions that I know will mean something to me and give me room to work. I like when small maps and lairs are included in the books I buy because I can honestly use them. I won't use it as is---I may put an witch in that owlbear lair---but it still saved me time. Anything that teaches a new DM to focus on creating solid encounters is a good move in my opinion. A new DM learns how to do that, and how to adjucate his players' actions, and he can decide for himself what aspect of DMing he enjoys most later on and do more of it. Some will enjoy focusing on the encounters, some on their story arcs, and some on their world building. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Mouseferatu weighs in on 4e
Top