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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Mouseferatu weighs in on 4e
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<blockquote data-quote="Emil" data-source="post: 4020858" data-attributes="member: 59657"><p>From the postings, previews and discussions I've seen so far regarding Points of Light, it seems to me that the focus is shifting further away from an "assumed world."</p><p></p><p>Points of Light is providing a baseline for people that want it. The flavor text of the races and monsters seem to exist to give a fair guideline for the people that are clamoring for ways to minimize their worldbuilding.</p><p></p><p>However, the main conceit of Points of Light appears to be that all of these things are <em>less</em> interdependent. The "assumed world" in this case is a collection of isolated settings that could be easily "pulled out and plugged in" to one's own homebrew or purchased setting.</p><p></p><p>I'm a heavy homebrewer. I've always provided my players with origins for the races that countermanded the accepted ideas, and I don't expect to stop now.</p><p></p><p>Also it seems to me that the stress on reducing prep time has very little to do with worldbuilding. The way I read the articles suggests to me that the WotC developers have identified areas for improvement more specifically in NPC generation, monster <em>tailoring</em>, and encounter scaling. It seems to me that making any one of these processes easier and more transparent will save time and energy.</p><p></p><p>I really don't see any way <em>anyone</em> could effectively reduce the amount of time it takes for a hard-core homebrewer to build his/her world. I have many books on ecology, economics, geography, history, etc that I use as reference in my work, but none of them actually shorten the time I spend making a world for my players to adventure in. However, flavor text does provide inspiration. At least in my case it often germinates ideas on how things could be different from the published design.</p></blockquote><p></p>
[QUOTE="Emil, post: 4020858, member: 59657"] From the postings, previews and discussions I've seen so far regarding Points of Light, it seems to me that the focus is shifting further away from an "assumed world." Points of Light is providing a baseline for people that want it. The flavor text of the races and monsters seem to exist to give a fair guideline for the people that are clamoring for ways to minimize their worldbuilding. However, the main conceit of Points of Light appears to be that all of these things are [i]less[/i] interdependent. The "assumed world" in this case is a collection of isolated settings that could be easily "pulled out and plugged in" to one's own homebrew or purchased setting. I'm a heavy homebrewer. I've always provided my players with origins for the races that countermanded the accepted ideas, and I don't expect to stop now. Also it seems to me that the stress on reducing prep time has very little to do with worldbuilding. The way I read the articles suggests to me that the WotC developers have identified areas for improvement more specifically in NPC generation, monster [i]tailoring[/i], and encounter scaling. It seems to me that making any one of these processes easier and more transparent will save time and energy. I really don't see any way [i]anyone[/i] could effectively reduce the amount of time it takes for a hard-core homebrewer to build his/her world. I have many books on ecology, economics, geography, history, etc that I use as reference in my work, but none of them actually shorten the time I spend making a world for my players to adventure in. However, flavor text does provide inspiration. At least in my case it often germinates ideas on how things could be different from the published design. [/QUOTE]
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Mouseferatu weighs in on 4e
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