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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Mouseferatu weighs in on 4e
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<blockquote data-quote="kennew142" data-source="post: 4021976" data-attributes="member: 18490"><p>I've done that as well. I will be allowing halflings in my next homebrew since they've become so divorced from hobbits. Gnomes would have been out no matter what. My players know the various (mostly Dragonlance related) reasons for that stance. We have multiple GMs in the group, most of whom haven't been homebrewing - they can play gnomes in those games if they must. [I should add that I haven't booted them out of any Eberron or FR campaigns I've run.]</p><p></p><p>My original point was regarding the idea that tieflings and dragonborn in the 'core rules' makes it hard on a GM who has to tell players no. If you homebrew, you have to be prepared to tell people no. There will almost always be <em>some</em> things that simply do not fit the tone or backstory of the setting. I've done it with races, feats, spells, magic items, etc....</p></blockquote><p></p>
[QUOTE="kennew142, post: 4021976, member: 18490"] I've done that as well. I will be allowing halflings in my next homebrew since they've become so divorced from hobbits. Gnomes would have been out no matter what. My players know the various (mostly Dragonlance related) reasons for that stance. We have multiple GMs in the group, most of whom haven't been homebrewing - they can play gnomes in those games if they must. [I should add that I haven't booted them out of any Eberron or FR campaigns I've run.] My original point was regarding the idea that tieflings and dragonborn in the 'core rules' makes it hard on a GM who has to tell players no. If you homebrew, you have to be prepared to tell people no. There will almost always be [I]some[/I] things that simply do not fit the tone or backstory of the setting. I've done it with races, feats, spells, magic items, etc.... [/QUOTE]
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Mouseferatu weighs in on 4e
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