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General Tabletop Discussion
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Move Attack Move: Issues with The New Standard for Combat
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<blockquote data-quote="Blackwarder" data-source="post: 6281740" data-attributes="member: 6688285"><p>Ever since the good ol' days of BD&D my take on combats was to do what seems right and not bow down to combat mechanics, I quit groups that munchkins the system during 3.5e and 4e.</p><p></p><p>IMO, playing a RPG require a measure of self judgment by the group, and Especialy the DM, the Move-Attack-Move rule isn't here for some players to game the system, it's here in order facilitate play using a combat system that isn't very simulationist.</p><p></p><p>One of the things that should be stressed in the PHB is that when something doesn't make sense, even if it is backed up by a rule, than it shouldn't happen, so the idea of 7 dwarves running down a small corridor to attack someone and than back up again while passing through each other, while correct by the RAW, shouldn't happen.</p><p></p><p>Warder</p></blockquote><p></p>
[QUOTE="Blackwarder, post: 6281740, member: 6688285"] Ever since the good ol' days of BD&D my take on combats was to do what seems right and not bow down to combat mechanics, I quit groups that munchkins the system during 3.5e and 4e. IMO, playing a RPG require a measure of self judgment by the group, and Especialy the DM, the Move-Attack-Move rule isn't here for some players to game the system, it's here in order facilitate play using a combat system that isn't very simulationist. One of the things that should be stressed in the PHB is that when something doesn't make sense, even if it is backed up by a rule, than it shouldn't happen, so the idea of 7 dwarves running down a small corridor to attack someone and than back up again while passing through each other, while correct by the RAW, shouldn't happen. Warder [/QUOTE]
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Move Attack Move: Issues with The New Standard for Combat
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