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General Tabletop Discussion
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Move Attack Move: Issues with The New Standard for Combat
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<blockquote data-quote="Klaus" data-source="post: 6281758" data-attributes="member: 607"><p>I'll try to format a letter-based map here. Hope it works:</p><p></p><p>a.b.c..............o.p.q.</p><p>d.e.f. j.k.l.m.n. r.s.t.</p><p>g.h.i. .............u.v.w.</p><p></p><p>Each letter is a 5-foot square.</p><p></p><p>So, if the fighter is in square "m", a duergar would need to be in square "f", run 15-feet to square "l", attack, then retreat 10-feet (movement 25) to square "j" (and he took an attack of opportunity).</p><p></p><p>The next duergar, in squares b, c, e, h, or i, would have to move 20 feet to square "l", attack, then retreat 5-feet (again, move 25) to square "k".</p><p></p><p>The next duergar (in any of the squares above) would again move 20 feet to square "l", attack, then would have nowhere to go, since his movement isn't enough to reach an empty square, so he is stuck in square "l".</p><p></p><p>And now no duergar can reach the fighter, and the DM could even determine that any ranged attacks against the fighter would have disadvantage, since he is now obscured by 3 creatures.</p><p></p><p>I think the real issue here was not using a map and counting the duergars' movement. Even if they had movement 30, at some point they'd have nowhere to retreat and start crowding the corridor, where the fighter can then take them one-on-one while his party on healing him or attacking the duergar back rank with spells or whatnot.</p></blockquote><p></p>
[QUOTE="Klaus, post: 6281758, member: 607"] I'll try to format a letter-based map here. Hope it works: a.b.c..............o.p.q. d.e.f. j.k.l.m.n. r.s.t. g.h.i. .............u.v.w. Each letter is a 5-foot square. So, if the fighter is in square "m", a duergar would need to be in square "f", run 15-feet to square "l", attack, then retreat 10-feet (movement 25) to square "j" (and he took an attack of opportunity). The next duergar, in squares b, c, e, h, or i, would have to move 20 feet to square "l", attack, then retreat 5-feet (again, move 25) to square "k". The next duergar (in any of the squares above) would again move 20 feet to square "l", attack, then would have nowhere to go, since his movement isn't enough to reach an empty square, so he is stuck in square "l". And now no duergar can reach the fighter, and the DM could even determine that any ranged attacks against the fighter would have disadvantage, since he is now obscured by 3 creatures. I think the real issue here was not using a map and counting the duergars' movement. Even if they had movement 30, at some point they'd have nowhere to retreat and start crowding the corridor, where the fighter can then take them one-on-one while his party on healing him or attacking the duergar back rank with spells or whatnot. [/QUOTE]
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Move Attack Move: Issues with The New Standard for Combat
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