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Move Attack Move: Issues with The New Standard for Combat
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<blockquote data-quote="Gadget" data-source="post: 6281825" data-attributes="member: 23716"><p>The problem is that the simple tactic of using a choke point is rendered irrelevant by the free and easy movement of the opponents. That is why in my quote I pointed out that it is too easy to move through an ally's space. I think the solution is to increase the cost of doing so to mitigate this issue without adding in complex tactical rules. To me, whether or not the opponents all act on the same initiative isn't really relevant. They all get to act between each turn the fighter gets, and that brings out pretty much the same result. In reality, the fighter's friends in the room behind him would get to act in some way to mitigate the situation by casting a spell, doing their own conga-line, etc.; but say the fighter was protecting some lost orphans or some such. Now it doesn't really matter if all the opponents go on one initiative or not. Normally, the focus fire tactic of the opponents would be perfectly acceptable and viable tactic to use, but one would expect the narrow choke point situation to reduce the effectiveness of this approach. I don't think this is something that should require advanced squad leader type tactical modules or rules to resolve. Thus it seems that the solution is to have moving through an allied creatures space be more costly.</p></blockquote><p></p>
[QUOTE="Gadget, post: 6281825, member: 23716"] The problem is that the simple tactic of using a choke point is rendered irrelevant by the free and easy movement of the opponents. That is why in my quote I pointed out that it is too easy to move through an ally's space. I think the solution is to increase the cost of doing so to mitigate this issue without adding in complex tactical rules. To me, whether or not the opponents all act on the same initiative isn't really relevant. They all get to act between each turn the fighter gets, and that brings out pretty much the same result. In reality, the fighter's friends in the room behind him would get to act in some way to mitigate the situation by casting a spell, doing their own conga-line, etc.; but say the fighter was protecting some lost orphans or some such. Now it doesn't really matter if all the opponents go on one initiative or not. Normally, the focus fire tactic of the opponents would be perfectly acceptable and viable tactic to use, but one would expect the narrow choke point situation to reduce the effectiveness of this approach. I don't think this is something that should require advanced squad leader type tactical modules or rules to resolve. Thus it seems that the solution is to have moving through an allied creatures space be more costly. [/QUOTE]
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Move Attack Move: Issues with The New Standard for Combat
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