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Move Attack Move: Issues with The New Standard for Combat
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<blockquote data-quote="Mistwell" data-source="post: 6281891" data-attributes="member: 2525"><p>I get it...but it doesn't really work that way with individual initiative, so why would they be punished for going all on one count?</p><p></p><p>Let's say this is the party initiative:</p><p></p><p>Duerger 1: 20</p><p>Duerger 2:18</p><p>Fighter: 16</p><p>Duerger 3: 15</p><p>Cleric: 14</p><p>Thief: 12</p><p>Duerger 4: 10</p><p>Duerger 5: 8</p><p>Duerger 6: 7</p><p>Wizard: 3</p><p>Duerger: 7</p><p></p><p>All of Cleric, Thief, and Wizard stay in their rooms. They may fire at the Duerger, they may just heal the Fighter or guard the other door.</p><p></p><p>So Duerger 1 goes in, attacks, goes out, takes an attack of opportunity for it.</p><p>Duerger 2 goes in, attacks, goes out.</p><p>Fighter moves in, attacks, moves back to his spot.</p><p>Duerger 3, 4,5, 6, 7 all move in, attack, move back out. Duerger 3 did take an attack of opportunity this time, but that's it for those until the fighter's turn comes back around again.</p><p>Top of initiative again, Duergers 1 and 2 again move in, attack, and move back out again, no attacks of opportunity this time.</p><p>Fighter's turn, etc.. And from here on out the only opportunity attacks are against just the guy who goes right after the Fighter's initiative.</p><p></p><p>See, individual initiative doesn't really change anything except when the attack of opportunity happens (and as almost all these Duerger are virtually identical to each other, that's not really important). Why would rolling all initiative at one time be treated differently (in a notably worse result for the Duerger) than rolling individually?</p></blockquote><p></p>
[QUOTE="Mistwell, post: 6281891, member: 2525"] I get it...but it doesn't really work that way with individual initiative, so why would they be punished for going all on one count? Let's say this is the party initiative: Duerger 1: 20 Duerger 2:18 Fighter: 16 Duerger 3: 15 Cleric: 14 Thief: 12 Duerger 4: 10 Duerger 5: 8 Duerger 6: 7 Wizard: 3 Duerger: 7 All of Cleric, Thief, and Wizard stay in their rooms. They may fire at the Duerger, they may just heal the Fighter or guard the other door. So Duerger 1 goes in, attacks, goes out, takes an attack of opportunity for it. Duerger 2 goes in, attacks, goes out. Fighter moves in, attacks, moves back to his spot. Duerger 3, 4,5, 6, 7 all move in, attack, move back out. Duerger 3 did take an attack of opportunity this time, but that's it for those until the fighter's turn comes back around again. Top of initiative again, Duergers 1 and 2 again move in, attack, and move back out again, no attacks of opportunity this time. Fighter's turn, etc.. And from here on out the only opportunity attacks are against just the guy who goes right after the Fighter's initiative. See, individual initiative doesn't really change anything except when the attack of opportunity happens (and as almost all these Duerger are virtually identical to each other, that's not really important). Why would rolling all initiative at one time be treated differently (in a notably worse result for the Duerger) than rolling individually? [/QUOTE]
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