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General Tabletop Discussion
*Dungeons & Dragons
Move Attack Move: Issues with The New Standard for Combat
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<blockquote data-quote="Mistwell" data-source="post: 6282495" data-attributes="member: 2525"><p>I raised the issue with Mearls on Twitter. Bottom line, he will think about it and raise the issue with the Dev team, but he justifies the rule. Sorry for the poor formatting, no time to go back through and do it right. This is in reverse order, and my questions are not shown just his answers. My questions are in the quote at the bottom.</p><p></p><p>Mike Mearls @mikemearls 6h</p><p></p><p> [MENTION=13310]Yeti[/MENTION]Moose for instance - putting a few melee guys just inside the room to block a hallway works better now that in past editions.</p><p>View conversation</p><p></p><p> Reply</p><p> Retweet</p><p> Favorite</p><p></p><p>Mike Mearls @mikemearls 6h</p><p></p><p> [MENTION=13310]Yeti[/MENTION]Moose regarind the example - it does require some rethinking of tactics.</p><p>View conversation</p><p></p><p> Reply</p><p> Retweet</p><p> Favorite</p><p></p><p>Mike Mearls @mikemearls 6h</p><p></p><p> [MENTION=13310]Yeti[/MENTION]Moose that's a good point - I'll bring it up with the designers</p><p>View conversation</p><p></p><p> Reply</p><p> Retweet</p><p> Favorite</p><p></p><p>Mike Mearls @mikemearls 6h</p><p></p><p> [MENTION=32418]Wolfhunter[/MENTION]83 Yes, they won't be hard and fast formulas (nothing in an RPG is that simple) but we'll give advice and guidelines</p><p>View conversation</p><p></p><p> Reply</p><p> Retweet</p><p> Favorite</p><p></p><p>Mike Mearls @mikemearls 6h</p><p></p><p> [MENTION=13310]Yeti[/MENTION]Moose besides, remember that these guys have to move away to leave room and you can't end your move in the same space as an ally</p><p>View conversation</p><p></p><p> Reply</p><p> Retweet</p><p> Favorite</p><p></p><p>Mike Mearls @mikemearls 6h</p><p></p><p> [MENTION=13310]Yeti[/MENTION]Moose It's an abstraction - by the rules, if you line up enough people you can transport a package hundreds of miles in 6 seconds</p><p>View conversation</p><p></p><p> Reply</p><p> Retweet</p><p> Favorite</p><p></p><p>Mike Mearls @mikemearls 6h</p><p></p><p> [MENTION=69891]barthen[/MENTION]nigan [MENTION=13310]Yeti[/MENTION]Moose IMC, gobs back off, PC wizard walked up, burning hands 2/3 of the goblins w/o oppy, moved back behind fighter</p><p>View conversation</p><p></p><p> Reply</p><p> Retweet</p><p> Favorite</p><p></p><p>Mike Mearls @mikemearls 7h</p><p></p><p> [MENTION=69891]barthen[/MENTION]nigan [MENTION=13310]Yeti[/MENTION]Moose OTOH, the monsters that hit & run are giving the characters a lot more options than if they pack in close.</p><p></p><p>Mike Mearls @mikemearls 7h</p><p></p><p> [MENTION=13310]Yeti[/MENTION]Moose Wait... how is that unrealistic? Wouldn't you hit and run if you could, especially against a superior foe?</p></blockquote><p></p>
[QUOTE="Mistwell, post: 6282495, member: 2525"] I raised the issue with Mearls on Twitter. Bottom line, he will think about it and raise the issue with the Dev team, but he justifies the rule. Sorry for the poor formatting, no time to go back through and do it right. This is in reverse order, and my questions are not shown just his answers. My questions are in the quote at the bottom. Mike Mearls @mikemearls 6h [MENTION=13310]Yeti[/MENTION]Moose for instance - putting a few melee guys just inside the room to block a hallway works better now that in past editions. View conversation Reply Retweet Favorite Mike Mearls @mikemearls 6h [MENTION=13310]Yeti[/MENTION]Moose regarind the example - it does require some rethinking of tactics. View conversation Reply Retweet Favorite Mike Mearls @mikemearls 6h [MENTION=13310]Yeti[/MENTION]Moose that's a good point - I'll bring it up with the designers View conversation Reply Retweet Favorite Mike Mearls @mikemearls 6h [MENTION=32418]Wolfhunter[/MENTION]83 Yes, they won't be hard and fast formulas (nothing in an RPG is that simple) but we'll give advice and guidelines View conversation Reply Retweet Favorite Mike Mearls @mikemearls 6h [MENTION=13310]Yeti[/MENTION]Moose besides, remember that these guys have to move away to leave room and you can't end your move in the same space as an ally View conversation Reply Retweet Favorite Mike Mearls @mikemearls 6h [MENTION=13310]Yeti[/MENTION]Moose It's an abstraction - by the rules, if you line up enough people you can transport a package hundreds of miles in 6 seconds View conversation Reply Retweet Favorite Mike Mearls @mikemearls 6h [MENTION=69891]barthen[/MENTION]nigan [MENTION=13310]Yeti[/MENTION]Moose IMC, gobs back off, PC wizard walked up, burning hands 2/3 of the goblins w/o oppy, moved back behind fighter View conversation Reply Retweet Favorite Mike Mearls @mikemearls 7h [MENTION=69891]barthen[/MENTION]nigan [MENTION=13310]Yeti[/MENTION]Moose OTOH, the monsters that hit & run are giving the characters a lot more options than if they pack in close. Mike Mearls @mikemearls 7h [MENTION=13310]Yeti[/MENTION]Moose Wait... how is that unrealistic? Wouldn't you hit and run if you could, especially against a superior foe? [/QUOTE]
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Move Attack Move: Issues with The New Standard for Combat
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