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Move Attack Move: Issues with The New Standard for Combat
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<blockquote data-quote="tomBitonti" data-source="post: 6282898" data-attributes="member: 13107"><p>What to do is find a hallway that leads to a room, and put yourself through the motions of running 15' around a corner and down the hall, then back, making an attack while you pause for a moment, while wielding a long sharp blade, then picture seven of you doing that all in a 6' round.</p><p></p><p>Or, since the corner introduces a new, different problem (corners should slow down movement a lot, and that could inform the imagining in a way that detracts from the original point), make a V shaped hallway, with seven fighters shoulder to shoulder along a 20' wide section, in a coordinated fashion moving forward into a single 5' square and attacking someone there.</p><p></p><p>It actually sounds like there should be a combat trick to a similar effect, where you could use spring attack and attack from a square occupied by an ally.</p><p></p><p>Thx!</p><p></p><p>TomB</p></blockquote><p></p>
[QUOTE="tomBitonti, post: 6282898, member: 13107"] What to do is find a hallway that leads to a room, and put yourself through the motions of running 15' around a corner and down the hall, then back, making an attack while you pause for a moment, while wielding a long sharp blade, then picture seven of you doing that all in a 6' round. Or, since the corner introduces a new, different problem (corners should slow down movement a lot, and that could inform the imagining in a way that detracts from the original point), make a V shaped hallway, with seven fighters shoulder to shoulder along a 20' wide section, in a coordinated fashion moving forward into a single 5' square and attacking someone there. It actually sounds like there should be a combat trick to a similar effect, where you could use spring attack and attack from a square occupied by an ally. Thx! TomB [/QUOTE]
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Move Attack Move: Issues with The New Standard for Combat
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