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Move - Attack - Move
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<blockquote data-quote="Abraxas" data-source="post: 5929819" data-attributes="member: 1266"><p>Well, the orc could ready to attack when the elf casts a spell (if he has a weapon that is both melee and ranged) or, as we have always done it, you don't know what (or even if) the orc is readying an action for. You just know he didn't attack yet - so is he delaying or readying?</p><p></p><p>I'm not really concerned with mass combat and wouldn't run it that way for a mass combat - but I understand your concern.</p><p></p><p>Well it would be 20 kobolds in the worst case indoor scenario involving a choke point. If the defenders make a small adjustment to their position only 8 could manage a rotating attack. If the characters are surrounded, well, I don't have a problem with them being in a buttload of hurt as the enemy swarms them. Ultimately I mind less the odd swarming enemies cases than the move-attack-stop or attack-move-stop flow of combat that has been the norm. Anyway, the people I ran the game for with the current rules really liked the way it works right now. YMMVAAD. </p><p></p><p>I think your <strong>Leaving Melee</strong> option is unnecessarily harsh - why should the character grant advantage to everyone. As for <strong>Withdraw</strong> and <strong>Charge</strong> just make them each an action - no need for double movement, other wise you actually end up with triple movement. I also believe the <strong>Charge</strong> action will be included and we just haven't seen it yet.</p></blockquote><p></p>
[QUOTE="Abraxas, post: 5929819, member: 1266"] Well, the orc could ready to attack when the elf casts a spell (if he has a weapon that is both melee and ranged) or, as we have always done it, you don't know what (or even if) the orc is readying an action for. You just know he didn't attack yet - so is he delaying or readying? I'm not really concerned with mass combat and wouldn't run it that way for a mass combat - but I understand your concern. Well it would be 20 kobolds in the worst case indoor scenario involving a choke point. If the defenders make a small adjustment to their position only 8 could manage a rotating attack. If the characters are surrounded, well, I don't have a problem with them being in a buttload of hurt as the enemy swarms them. Ultimately I mind less the odd swarming enemies cases than the move-attack-stop or attack-move-stop flow of combat that has been the norm. Anyway, the people I ran the game for with the current rules really liked the way it works right now. YMMVAAD. I think your [B]Leaving Melee[/B] option is unnecessarily harsh - why should the character grant advantage to everyone. As for [B]Withdraw[/B] and [B]Charge[/B] just make them each an action - no need for double movement, other wise you actually end up with triple movement. I also believe the [B]Charge[/B] action will be included and we just haven't seen it yet. [/QUOTE]
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