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Move - Attack - Move
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<blockquote data-quote="mlund" data-source="post: 5929840" data-attributes="member: 50304"><p>If the Orc is in melee throwing his weapon will almost never work since he's got Disadvantage. Heck, he should have just spent his action to throw the thing in the first place and saved some initiative.</p><p></p><p>As to the idea that the players don't know what the Orc is doing when he skips his initiative - every group I've ever played with is too savvy for that. When a monster is waiting for something they make it a point not to come within reach.</p><p></p><p></p><p></p><p>See, I'm not sure how to limit those numbers based on the scenario. I don't see any hard-and-fast rules for how many <strong>friendly</strong> creatures can fit in a 10' square and shift around in it - let alone spill back into the next 10' square. If the wizard can get between the two front-line warriors to spring-attack the Orcs locked in melee with them then the limit obviously isn't 5' across per character. </p><p></p><p>Realistically 100 square feet can fit a lot of medium sized people fighting in close ranks, let along small-sized creatures. Upgrade to Goblins with a 30' move and the Merry-Go-Round of attacks can get really silly.</p><p></p><p>I don't think capacity is going to be a sufficient limiting factor.</p><p></p><p></p><p></p><p>I don't follow your math. You'd really have to spell it out for me. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f641.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":(" title="Frown :(" data-smilie="3"data-shortname=":(" /></p><p></p><p></p><p></p><p>Dashing in and out of melee is a reckless and frenzied activity. If you are trying to focus on doing something other than that (like shoot at someone) you're multi-tasking too hard and your defense suffers. In terms of economy there has to be some trade-off and I'm opposed to Opportunity Attacks for the sake of logistic simplicity. (Introducing the questions of "how many of the Orcs get OAs?" etc. is a nightmare for TotM).</p><p></p><p></p><p></p><p>I don't follow you. In my example Withdraw and Charge <strong>are</strong> actions. They double your movement when you declare them so you get the benefit of using your action to move. I didn't want the extra fiddly bits about what part of your movement is "charging" or "evading." I like the simplicity of "Take this Action: Get double-move + benefit."</p><p></p><p>- Marty Lund</p></blockquote><p></p>
[QUOTE="mlund, post: 5929840, member: 50304"] If the Orc is in melee throwing his weapon will almost never work since he's got Disadvantage. Heck, he should have just spent his action to throw the thing in the first place and saved some initiative. As to the idea that the players don't know what the Orc is doing when he skips his initiative - every group I've ever played with is too savvy for that. When a monster is waiting for something they make it a point not to come within reach. See, I'm not sure how to limit those numbers based on the scenario. I don't see any hard-and-fast rules for how many [b]friendly[/b] creatures can fit in a 10' square and shift around in it - let alone spill back into the next 10' square. If the wizard can get between the two front-line warriors to spring-attack the Orcs locked in melee with them then the limit obviously isn't 5' across per character. Realistically 100 square feet can fit a lot of medium sized people fighting in close ranks, let along small-sized creatures. Upgrade to Goblins with a 30' move and the Merry-Go-Round of attacks can get really silly. I don't think capacity is going to be a sufficient limiting factor. I don't follow your math. You'd really have to spell it out for me. :( Dashing in and out of melee is a reckless and frenzied activity. If you are trying to focus on doing something other than that (like shoot at someone) you're multi-tasking too hard and your defense suffers. In terms of economy there has to be some trade-off and I'm opposed to Opportunity Attacks for the sake of logistic simplicity. (Introducing the questions of "how many of the Orcs get OAs?" etc. is a nightmare for TotM). I don't follow you. In my example Withdraw and Charge [b]are[/b] actions. They double your movement when you declare them so you get the benefit of using your action to move. I didn't want the extra fiddly bits about what part of your movement is "charging" or "evading." I like the simplicity of "Take this Action: Get double-move + benefit." - Marty Lund [/QUOTE]
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