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Move - Attack - Move
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<blockquote data-quote="Abraxas" data-source="post: 5930127" data-attributes="member: 1266"><p>The players don't know if the orc delayed or readied - they have to guess. Sometimes they guess right, sometimes they don't. If they guess wrong and the orc readied and they close they get hit. If they guess wrong and the orc delayed and they choose not to close they don't get their touch spell attack. And if it's a group of orcs they all don't have to do the same thing.</p><p></p><p>The incomplete playtest rules.</p><p></p><p>It's not grid centric. The DM decides whether or not there is space. Why do you assume it's going to be different from previous iterations given that this is a playtest with incomplete rules? I don't ever recall running combat in D&D, or hearing of someone running combat in D&D, in the manner you are suggesting - where one character attacks when in an ally's space (without some special ability). Even when there are ways to move-attack-move no one did this that I know. In fact, until you suggested this - it hadn't even crossed my mind that the rules would be read that way. From what I've read so far from people who have been using the playtest rules no one has played it the way you suggest - I could be wrong, but I haven't seen evidence to the contrary yet. If you did and it's a problem - and I see how it could be - tell the developers.</p><p></p><p>I'm pretty sure you could never do proper phalanx fighting in D&D without the DM making a modification to the rules.</p><p></p><p></p><p>It doesn't rely on the grid. It relies on the DM - if you don't trust your DM to be fair why are you gaming with him?</p><p></p><p></p><p>YMMV - I don't like OAs in this case either.</p><p></p><p></p><p>That was not clear from the text. From your text I was under the impression that the charge and withdraw actions included the double move - separate from the characters move action for the turn.</p><p></p><p>I don't doubt they will be back.</p><p></p><p>I have to ask, have you played much D&D without a grid or battlemat? The problems you mention just don't happen IME. Plus, yes the DM certainly can houserule anything he and his players want to houserule - again IME. What is or isn't supposed to be houseruled will vary from table to table. Regardless, this is waht a playtest is for, let the developers know what you like or don't - and then play the game you want to play.</p></blockquote><p></p>
[QUOTE="Abraxas, post: 5930127, member: 1266"] The players don't know if the orc delayed or readied - they have to guess. Sometimes they guess right, sometimes they don't. If they guess wrong and the orc readied and they close they get hit. If they guess wrong and the orc delayed and they choose not to close they don't get their touch spell attack. And if it's a group of orcs they all don't have to do the same thing. The incomplete playtest rules. It's not grid centric. The DM decides whether or not there is space. Why do you assume it's going to be different from previous iterations given that this is a playtest with incomplete rules? I don't ever recall running combat in D&D, or hearing of someone running combat in D&D, in the manner you are suggesting - where one character attacks when in an ally's space (without some special ability). Even when there are ways to move-attack-move no one did this that I know. In fact, until you suggested this - it hadn't even crossed my mind that the rules would be read that way. From what I've read so far from people who have been using the playtest rules no one has played it the way you suggest - I could be wrong, but I haven't seen evidence to the contrary yet. If you did and it's a problem - and I see how it could be - tell the developers. I'm pretty sure you could never do proper phalanx fighting in D&D without the DM making a modification to the rules. It doesn't rely on the grid. It relies on the DM - if you don't trust your DM to be fair why are you gaming with him? YMMV - I don't like OAs in this case either. That was not clear from the text. From your text I was under the impression that the charge and withdraw actions included the double move - separate from the characters move action for the turn. I don't doubt they will be back. I have to ask, have you played much D&D without a grid or battlemat? The problems you mention just don't happen IME. Plus, yes the DM certainly can houserule anything he and his players want to houserule - again IME. What is or isn't supposed to be houseruled will vary from table to table. Regardless, this is waht a playtest is for, let the developers know what you like or don't - and then play the game you want to play. [/QUOTE]
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