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Move - Attack - Move
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<blockquote data-quote="Lalato" data-source="post: 5930542" data-attributes="member: 9171"><p>An opponent can get past you using lateral movement without ever showing their back or being completely exposed to an attack. It will slow their movement down somewhat, but it wouldn't be impossible to get past you. Additionally, some people are just plain fast and can get past you before you have a chance to react.</p><p></p><p>I honestly don't see the problem everyone arguing for free attacks sees. Everything is happening at the same time. Turns are an abstraction to make game play easier to follow. Just because a creature is in a space doesn't mean that creature threatens everything 360 degrees around them.</p><p></p><p>Sure, it makes it simpler for those that advocate for free attacks to say the creature threatens all areas around them, but if you're really trying to simulate combat then you have to admit that people do not have eyes in the back of their heads (unless that person is a beholder or some other such aberration).</p><p></p><p>Certainly a nod to facing rules could correct some of this and allow a creature to threaten an area near them, but that would complicate things needlessly, especially for TotM tables. Why anyone would want to bog down combat for this, I'm not sure. It doesn't really simulate anything other than 3e/4e had it.</p></blockquote><p></p>
[QUOTE="Lalato, post: 5930542, member: 9171"] An opponent can get past you using lateral movement without ever showing their back or being completely exposed to an attack. It will slow their movement down somewhat, but it wouldn't be impossible to get past you. Additionally, some people are just plain fast and can get past you before you have a chance to react. I honestly don't see the problem everyone arguing for free attacks sees. Everything is happening at the same time. Turns are an abstraction to make game play easier to follow. Just because a creature is in a space doesn't mean that creature threatens everything 360 degrees around them. Sure, it makes it simpler for those that advocate for free attacks to say the creature threatens all areas around them, but if you're really trying to simulate combat then you have to admit that people do not have eyes in the back of their heads (unless that person is a beholder or some other such aberration). Certainly a nod to facing rules could correct some of this and allow a creature to threaten an area near them, but that would complicate things needlessly, especially for TotM tables. Why anyone would want to bog down combat for this, I'm not sure. It doesn't really simulate anything other than 3e/4e had it. [/QUOTE]
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