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Move - Attack - Move
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<blockquote data-quote="IanB" data-source="post: 5930636" data-attributes="member: 1473"><p>For me personally, it is because without battlefield control via threatened areas or something similar, I forsee melee characters being totally outclassed (and ranged character play devolving into a lot of kiting.)</p><p></p><p>It probably destroys the whole front line/back line thing, which hurts my immersion a good bit. Imagine how bad a game DDM would have been without attacks of opportunity; this is really no different. I mean, even 1e let you swing at someone who backed out of engagement.</p><p></p><p>Also, and this is just a minor point, but having AOOs/OAs/whatever-you-want-to-call-them in the game opens up some nice design space for ways to avoid or modify them. I consider that a good thing.</p><p></p><p>EDIT: I mean, consider something like a stone golem. A big slow monster with no ranged attack. Without charge actions or attacks of opportunity a ranged character with more movement (which should be all of them) can literally just run away and shoot until he runs out of ammo. Even if the golem double moves to be adjacent to the character, he can just waltz away. Editions prior to 3rd controlled this a bit by having initiative order change every round, but that isn't there to provide any uncertainty in 5e.</p></blockquote><p></p>
[QUOTE="IanB, post: 5930636, member: 1473"] For me personally, it is because without battlefield control via threatened areas or something similar, I forsee melee characters being totally outclassed (and ranged character play devolving into a lot of kiting.) It probably destroys the whole front line/back line thing, which hurts my immersion a good bit. Imagine how bad a game DDM would have been without attacks of opportunity; this is really no different. I mean, even 1e let you swing at someone who backed out of engagement. Also, and this is just a minor point, but having AOOs/OAs/whatever-you-want-to-call-them in the game opens up some nice design space for ways to avoid or modify them. I consider that a good thing. EDIT: I mean, consider something like a stone golem. A big slow monster with no ranged attack. Without charge actions or attacks of opportunity a ranged character with more movement (which should be all of them) can literally just run away and shoot until he runs out of ammo. Even if the golem double moves to be adjacent to the character, he can just waltz away. Editions prior to 3rd controlled this a bit by having initiative order change every round, but that isn't there to provide any uncertainty in 5e. [/QUOTE]
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