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Move Force questions.
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<blockquote data-quote="RangerWickett" data-source="post: 2259339" data-attributes="member: 63"><p><a href="http://www.colorado.edu/Publications/styleguide/symbols.html" target="_blank">http://www.colorado.edu/Publications/styleguide/symbols.html</a></p><p></p><p> </p><p></p><p>Sorry about that. Looking back, I think perhaps Move Force is slightly overpowered. Compared to core telekinesis it's certainly stronger.</p><p></p><p>I honestly don't know why I made it so cheap. It really ought to be more like:</p><p></p><p><strong>MP . STR : Weight (Size)</strong></p><p>0 . . . . . 1 . . . . . . 5 lb. (Tiny)</p><p>1 . . . . . 4 . . . . . . 30 lb. (Tiny)</p><p>2 . . . . . 8 . . . . . . 75 lb. (Small)</p><p>3 . . . . 16 . . . . . 125 lb. (Small)</p><p>4 . . . . 20 . . . . . 250 lb. (Medium)</p><p>6 . . . . 25 . . . . . 500 lb. (Medium)</p><p>8 . . . . 30 . . . . . 1000 lb. (Large)</p><p>10 . . . 35 . . . . . 4000 lb. (Large) </p><p>12 . . . 40 . . . . . 16000 lb. (Huge)</p><p>14 . . . 45 . . . . . 64000 lb. (Huge)</p><p>16 . . . 50 . . . . . 256000 lb. (Gargantuan)</p><p>18 . . . 55 . . . . . 1,012,000 lb. (Gargantuan)</p><p>20 . . . 60 . . . . . 4,048,000 lb. (Colossal)</p><p></p><p>However, I'll answer the questions as per the rules as written (which are whacked; I mean, honestly, lifting 200 tons at 6th level?).</p><p></p><p></p><p></p><p>If your BAB is +7, then yes, you'd have a +14 grapple check, and Improved Grapple should apply.</p><p></p><p></p><p></p><p>You do use range to reach targets, but if you don't spend any enhancements on area of effect, the area is only one 5-ft. square, so you can only grapple creatures in that square. Also, the spell only moves at 30 ft. per round if you want to move it. So if you grapple a person 30 ft. away on your left, then want to grapple a person 30 ft. away on your right, you'd have to spend two rounds moving the spell.</p><p></p><p>If you had a large area of effect, you could divide your attacks between creatures.</p><p></p><p></p><p></p><p>Concentrating on a spell provokes attacks of opportunity, but no, the spell itself does not provoke an AoO. By the rules as written, you cannot move your body to fake a grapple while the spell does the grappling for you, because you can't move while concentrating. But I'm a lenient DM, so I'd let you do it with a bluff check.</p><p></p><p></p><p></p><p>Normally, move spells grant the target a new movement mode. The creature is in control of its own movement. If you cast Move Space on an enemy, all you've done is given him the option of teleporting, and when he does, he can teleport wherever he wants that's within range.</p><p></p><p>Move Force lets you control a creature's movement, so to fling someone into the air, you need Move Force and Move Air. To teleport a human into a rock, you'd need at least Move Force 2 (to get a medium creature) and Move Space 1 (to teleport him straight down into rock). The spell would try to resist this, so the person would take 1d10 damage, and you'd keep making Intelligence checks until you roll a 16 or higher, and each time the victim would take 1d10 damage. You can't choose to fail these Int. checks.</p><p></p><p>You can move creatures with Move Force, but remember that without Move Air, you can just push or pull them around on the ground. The text just got a little muddled because there are so many options available. </p><p></p><p></p><p></p><p>You can use the spell different ways; just concentrate to change what it's doing.</p><p></p><p></p><p></p><p>Yes you could. The Int check is a remnant from the core rules; I'd recommend just making it a normal Dex check or skill check, with a -1 penalty for every 10 ft. So you can pick locks telekinetically if you can pick locks in real life.</p><p></p><p></p><p></p><p>If you cease concentration on the spell so you can make another attack, it no longer is grappling, so the target would not be denied his Dex. You could probably create a version of the spell that works on it's own . . . as a rough guess I'd say the enhancement should cost about 10 MP, and it lets you control it as a swift action, making one move or attack a round.</p><p></p><p></p><p></p><p>Yes to both.</p></blockquote><p></p>
[QUOTE="RangerWickett, post: 2259339, member: 63"] [url]http://www.colorado.edu/Publications/styleguide/symbols.html[/url] Sorry about that. Looking back, I think perhaps Move Force is slightly overpowered. Compared to core telekinesis it's certainly stronger. I honestly don't know why I made it so cheap. It really ought to be more like: [b]MP . STR : Weight (Size)[/b] 0 . . . . . 1 . . . . . . 5 lb. (Tiny) 1 . . . . . 4 . . . . . . 30 lb. (Tiny) 2 . . . . . 8 . . . . . . 75 lb. (Small) 3 . . . . 16 . . . . . 125 lb. (Small) 4 . . . . 20 . . . . . 250 lb. (Medium) 6 . . . . 25 . . . . . 500 lb. (Medium) 8 . . . . 30 . . . . . 1000 lb. (Large) 10 . . . 35 . . . . . 4000 lb. (Large) 12 . . . 40 . . . . . 16000 lb. (Huge) 14 . . . 45 . . . . . 64000 lb. (Huge) 16 . . . 50 . . . . . 256000 lb. (Gargantuan) 18 . . . 55 . . . . . 1,012,000 lb. (Gargantuan) 20 . . . 60 . . . . . 4,048,000 lb. (Colossal) However, I'll answer the questions as per the rules as written (which are whacked; I mean, honestly, lifting 200 tons at 6th level?). If your BAB is +7, then yes, you'd have a +14 grapple check, and Improved Grapple should apply. You do use range to reach targets, but if you don't spend any enhancements on area of effect, the area is only one 5-ft. square, so you can only grapple creatures in that square. Also, the spell only moves at 30 ft. per round if you want to move it. So if you grapple a person 30 ft. away on your left, then want to grapple a person 30 ft. away on your right, you'd have to spend two rounds moving the spell. If you had a large area of effect, you could divide your attacks between creatures. Concentrating on a spell provokes attacks of opportunity, but no, the spell itself does not provoke an AoO. By the rules as written, you cannot move your body to fake a grapple while the spell does the grappling for you, because you can't move while concentrating. But I'm a lenient DM, so I'd let you do it with a bluff check. Normally, move spells grant the target a new movement mode. The creature is in control of its own movement. If you cast Move Space on an enemy, all you've done is given him the option of teleporting, and when he does, he can teleport wherever he wants that's within range. Move Force lets you control a creature's movement, so to fling someone into the air, you need Move Force and Move Air. To teleport a human into a rock, you'd need at least Move Force 2 (to get a medium creature) and Move Space 1 (to teleport him straight down into rock). The spell would try to resist this, so the person would take 1d10 damage, and you'd keep making Intelligence checks until you roll a 16 or higher, and each time the victim would take 1d10 damage. You can't choose to fail these Int. checks. You can move creatures with Move Force, but remember that without Move Air, you can just push or pull them around on the ground. The text just got a little muddled because there are so many options available. You can use the spell different ways; just concentrate to change what it's doing. Yes you could. The Int check is a remnant from the core rules; I'd recommend just making it a normal Dex check or skill check, with a -1 penalty for every 10 ft. So you can pick locks telekinetically if you can pick locks in real life. If you cease concentration on the spell so you can make another attack, it no longer is grappling, so the target would not be denied his Dex. You could probably create a version of the spell that works on it's own . . . as a rough guess I'd say the enhancement should cost about 10 MP, and it lets you control it as a swift action, making one move or attack a round. Yes to both. [/QUOTE]
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