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Move, how to increase,modify in ecvery way.
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<blockquote data-quote="kridily" data-source="post: 5490189" data-attributes="member: 6672218"><p><strong>I try not to necro old threads but...</strong></p><p></p><p>Eman Resu, you said anything movement or speed right? I've been going around forums like these for a few weeks looking for the same tips to partially optimize my character for movement and speed. I'm working on compiling them now, and assuming, as you say, all official published Wizards of the Coast 3.0 and 3.5 D&D books and supplements (excluding Dragon Magazine) are fair game, I may be able to help. After about 15 to 20 hours, I've gotten my character up a top fly speed of 752.5 feet, and (so far) with 12 move actions per round, by 30th level (though you could do it in less). It can only be sustained for one six second round before dropping to a consistent 462.5 and 4-5 move actions per round, but for reference, that's 1505 feet per second (380 faster than the speed of sound at STP) and ~1026 miles per hour. </p><p></p><p>Interestingly enough my character is a Warforged (base 30ft) for starters, haha, so there are obviously a few things that could be additionally done to increase speed. Surprisingly enough, movement and speed are really only a part of my character, so my build isn't really optimized for it (most of my feats and half of my class levels go towards other stuff). Also, my DM basically banned Savage Species (no access to feral), and isn't a big fan of me, say, declaring devotion to some obscure god from the Egyptian Pantheon in order to get a 5 foot sacred bonus to speed, or anything like that. <em>No dirty tricks, no silly recursive </em>loops, <em>no bizarre interpretations, and no thought experiments </em>(a pair of level 1 characters can achieve infinite speed indefinitely, and a 3rd level character can become immune to being attacked, but that's no fun. There's even a way to get a level 1 Pun Pun build *sigh*). Also, not broken (except for the action economy) in my opinion, given the level requirement and little endurance (the top speed could technically be sustained, but it's awfully expensive). I could probably fanangle a different (albeit still Gestalt) build that gets easily over 800 foot fly speed with maybe max 15-17 move actions per turn by level 20. Oh and all of this is tactical not overland movespeed just to be clear, and additionally completely ignores using the run action, charging, time stop, and other gimmicky things. These are just normal moves.</p><p></p><p>So at any rate, if you're interested, I can lay out what I have so far and give some tips. This thread's been inactive for about 3 weeks, so I'll check back for any response in a few days.</p><p></p><p>Oh, and here's a link to the official published Swiftblade prestige class you asked about, an important edition to the build:</p><p><a href="http://www.wizards.com/default.asp?x=dnd/prc/20070327" target="_blank">Prestige Class: Swiftblade -- Haste Personified</a></p></blockquote><p></p>
[QUOTE="kridily, post: 5490189, member: 6672218"] [b]I try not to necro old threads but...[/b] Eman Resu, you said anything movement or speed right? I've been going around forums like these for a few weeks looking for the same tips to partially optimize my character for movement and speed. I'm working on compiling them now, and assuming, as you say, all official published Wizards of the Coast 3.0 and 3.5 D&D books and supplements (excluding Dragon Magazine) are fair game, I may be able to help. After about 15 to 20 hours, I've gotten my character up a top fly speed of 752.5 feet, and (so far) with 12 move actions per round, by 30th level (though you could do it in less). It can only be sustained for one six second round before dropping to a consistent 462.5 and 4-5 move actions per round, but for reference, that's 1505 feet per second (380 faster than the speed of sound at STP) and ~1026 miles per hour. Interestingly enough my character is a Warforged (base 30ft) for starters, haha, so there are obviously a few things that could be additionally done to increase speed. Surprisingly enough, movement and speed are really only a part of my character, so my build isn't really optimized for it (most of my feats and half of my class levels go towards other stuff). Also, my DM basically banned Savage Species (no access to feral), and isn't a big fan of me, say, declaring devotion to some obscure god from the Egyptian Pantheon in order to get a 5 foot sacred bonus to speed, or anything like that. [I]No dirty tricks, no silly recursive [/I]loops, [I]no bizarre interpretations, and no thought experiments [/I](a pair of level 1 characters can achieve infinite speed indefinitely, and a 3rd level character can become immune to being attacked, but that's no fun. There's even a way to get a level 1 Pun Pun build *sigh*). Also, not broken (except for the action economy) in my opinion, given the level requirement and little endurance (the top speed could technically be sustained, but it's awfully expensive). I could probably fanangle a different (albeit still Gestalt) build that gets easily over 800 foot fly speed with maybe max 15-17 move actions per turn by level 20. Oh and all of this is tactical not overland movespeed just to be clear, and additionally completely ignores using the run action, charging, time stop, and other gimmicky things. These are just normal moves. So at any rate, if you're interested, I can lay out what I have so far and give some tips. This thread's been inactive for about 3 weeks, so I'll check back for any response in a few days. Oh, and here's a link to the official published Swiftblade prestige class you asked about, an important edition to the build: [URL="http://www.wizards.com/default.asp?x=dnd/prc/20070327"]Prestige Class: Swiftblade -- Haste Personified[/URL] [/QUOTE]
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