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<blockquote data-quote="kridily" data-source="post: 5491043" data-attributes="member: 6672218"><p><strong>Can do.</strong></p><p></p><p>Alright, I’ll start by answering your specific questions (although some have already been answered).</p><p> </p><p> </p><ul> <li data-xf-list-type="ul">Simply put, RAW, a Monk’s fast movement is an enhancement bonus, as is the Scouts. That’s just the official ruling.</li> <li data-xf-list-type="ul">Yes these bonuses stack. This is in general how bonuses work, as officially as I know: bonuses from the same source do not stack (ie. If you have a speed bonus from the spell <em>haste</em>, you can’t have it cast on you again for an additional bonus). Bonuses do not stack if they are the same type of bonus from a different source, no matter the source (ie. <em>Haste</em> is a +30 enhancement bonus to all speeds, and <em>Expeditious Retreat </em>is a +30 enhancement bonus to land speed only. These do not stack, because they are both enhancement bonuses. If you have multiple bonuses of the same kind, you take the highest). Also as a general rule, you can’t take two different effects of the same name from different sourcebooks (for example you can’t stack the effects of the “healing armor” from the Magic Item Compendium, and the “healing armor” form Oriental Adventures. You must choose one or the other version for your campaign). The exception to this is if the effects with the same name are from different sources <em>within</em> the game, rather than from different source<em>books</em>. So a Barbarian’s “Fast Movement (EX)” does stack with the Scout’s “Fast Movement (EX)” because one is an unnamed bonus (the barbarian just flat increases the racial base speed), and the other is an enhancement bonus. The Scout’s and Monk’s fast movement class features do not stack though because they are both enhancement bonuses to land speed, nor do they stack with the spell <em>haste </em>(though the spell would increase land speed by up to +30 (or up to double racial base) if that’s the highest enhancement bonus, and would still increase all other movement speeds you already have), nor would it stack with any magic item that give an enhancement bonus to land speed, et cetra. Unnamed bonuses from the same source never stack as mentioned (ie, you can’t enchant a weapon with the eager attribute out of the Magic Item Compendium multiple times to stack the bonuses), but the same unnamed bonus from a different source does stack (for example, dual-wielding weapons each with eager <em>would</em> give stacking bonuses to initiative and damage rolls). Also note that these are only general rules. Always read the effect description to see if there are any exceptions (namely, the enhancement bonuses to speed granted by the Swiftblades Swift Surge (Ex) stack with <em>Haste)</em>. Also note that different types of speed are treated differently when it comes to bonuses, so an enhancement bonus to land speed only will stack with an enhancement bonus to fly or swim or burrow or racial base speed only, but any enhancement bonus (like <em>haste</em>) that affect ALL movement speeds do not stack with these.</li> </ul><p> The different types of bonuses I am aware of are unnamed or untyped, enhancement, competence, insight, morale, sacred, and profane. There could be more.</p><p> </p><ul> <li data-xf-list-type="ul">I’ve already given you a link to Swiftblade</li> <li data-xf-list-type="ul">The granted power from the celerity domain is essentially the same as a Barbarian’s fast movement. It’s an unnamed bonus to land speed and stacks with everything. Your character’s land speed just <em>is</em> ten feet faster.</li> <li data-xf-list-type="ul">Catfolk and Centaur (RotW) are two that was already mentioned with a base land speed of 40ft. The Bariaur (MotP, PlrH), and Shadowswyfts (PlrH) also have base 40 land. Note that Catfolk, Bariaur and Shadowswyfts all have LA+1 and the Centaur has an LA+2, so think carefully about picking any of these. Hound Archon,and Avoral Guardinal (PlrH) both have base land speed 40 feet and the latter has a fly speed of 30 feet with poor maneuverability. Both fly speed and maneuverability improve with level. Due to the unusual level adjustment you’d need to talk with your DM about a PC friendly progression for the characters abilities if you wanted to play as those last two). I couldn’t find any races with base speed above 30 and no LA.</li> <li data-xf-list-type="ul">I’ll cover spells and feats and all below</li> </ul><p> </p><p> Specifics to follow, but I figure this is enough to post for now. And as a side note, I meant that Warforged isn't a race particularly built for speed. I picked that for my character for other reasons, but if I really wanted a quick character, there are better options.</p><p></p><p> </p><p> (MoTP) = Manual of the Planes</p><p> (PlrH) = Planar Handbook</p><p> (RotW) = Races of the Wild</p></blockquote><p></p>
[QUOTE="kridily, post: 5491043, member: 6672218"] [b]Can do.[/b] Alright, I’ll start by answering your specific questions (although some have already been answered). [LIST] [*]Simply put, RAW, a Monk’s fast movement is an enhancement bonus, as is the Scouts. That’s just the official ruling. [*]Yes these bonuses stack. This is in general how bonuses work, as officially as I know: bonuses from the same source do not stack (ie. If you have a speed bonus from the spell [I]haste[/I], you can’t have it cast on you again for an additional bonus). Bonuses do not stack if they are the same type of bonus from a different source, no matter the source (ie. [I]Haste[/I] is a +30 enhancement bonus to all speeds, and [I]Expeditious Retreat [/I]is a +30 enhancement bonus to land speed only. These do not stack, because they are both enhancement bonuses. If you have multiple bonuses of the same kind, you take the highest). Also as a general rule, you can’t take two different effects of the same name from different sourcebooks (for example you can’t stack the effects of the “healing armor” from the Magic Item Compendium, and the “healing armor” form Oriental Adventures. You must choose one or the other version for your campaign). The exception to this is if the effects with the same name are from different sources [I]within[/I] the game, rather than from different source[I]books[/I]. So a Barbarian’s “Fast Movement (EX)” does stack with the Scout’s “Fast Movement (EX)” because one is an unnamed bonus (the barbarian just flat increases the racial base speed), and the other is an enhancement bonus. The Scout’s and Monk’s fast movement class features do not stack though because they are both enhancement bonuses to land speed, nor do they stack with the spell [I]haste [/I](though the spell would increase land speed by up to +30 (or up to double racial base) if that’s the highest enhancement bonus, and would still increase all other movement speeds you already have), nor would it stack with any magic item that give an enhancement bonus to land speed, et cetra. Unnamed bonuses from the same source never stack as mentioned (ie, you can’t enchant a weapon with the eager attribute out of the Magic Item Compendium multiple times to stack the bonuses), but the same unnamed bonus from a different source does stack (for example, dual-wielding weapons each with eager [I]would[/I] give stacking bonuses to initiative and damage rolls). Also note that these are only general rules. Always read the effect description to see if there are any exceptions (namely, the enhancement bonuses to speed granted by the Swiftblades Swift Surge (Ex) stack with [I]Haste)[/I]. Also note that different types of speed are treated differently when it comes to bonuses, so an enhancement bonus to land speed only will stack with an enhancement bonus to fly or swim or burrow or racial base speed only, but any enhancement bonus (like [I]haste[/I]) that affect ALL movement speeds do not stack with these. [/LIST] The different types of bonuses I am aware of are unnamed or untyped, enhancement, competence, insight, morale, sacred, and profane. There could be more. [LIST] [*]I’ve already given you a link to Swiftblade [*]The granted power from the celerity domain is essentially the same as a Barbarian’s fast movement. It’s an unnamed bonus to land speed and stacks with everything. Your character’s land speed just [I]is[/I] ten feet faster. [*]Catfolk and Centaur (RotW) are two that was already mentioned with a base land speed of 40ft. The Bariaur (MotP, PlrH), and Shadowswyfts (PlrH) also have base 40 land. Note that Catfolk, Bariaur and Shadowswyfts all have LA+1 and the Centaur has an LA+2, so think carefully about picking any of these. Hound Archon,and Avoral Guardinal (PlrH) both have base land speed 40 feet and the latter has a fly speed of 30 feet with poor maneuverability. Both fly speed and maneuverability improve with level. Due to the unusual level adjustment you’d need to talk with your DM about a PC friendly progression for the characters abilities if you wanted to play as those last two). I couldn’t find any races with base speed above 30 and no LA. [*]I’ll cover spells and feats and all below [/LIST] Specifics to follow, but I figure this is enough to post for now. And as a side note, I meant that Warforged isn't a race particularly built for speed. I picked that for my character for other reasons, but if I really wanted a quick character, there are better options. (MoTP) = Manual of the Planes (PlrH) = Planar Handbook (RotW) = Races of the Wild [/QUOTE]
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