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<blockquote data-quote="kridily" data-source="post: 5491282" data-attributes="member: 6672218"><p><strong>As promised, round one of specifics</strong></p><p></p><p>Rather than listing a specific build, I’ll just lay out lots of options that you can consider individually yourself. NOTE:: Following many things will be a short acronym in parenthesis, ie. (PHB). These are the acronyms for the item’s sourcebook. All acronyms are referenced in a key at the bottom of the post.</p><p> </p><p> <strong>RACES:</strong> Anything with a base land speed of 40 is a great start (see my previous post). Playing as a Xeph (xPH) is another option, because even though they only have a base 30 land speed, they have the burst supernatural ability which is really great for speed, and best of all no LA. </p><p> <span style="font-family: 'CelestiaAntiqua-Medium'">Burst (Su): Three times per day, a xeph can put on a burst</span></p><p> <span style="font-family: 'CelestiaAntiqua-Medium'">of speed to increase her speed by </span><span style="font-family: 'CelestiaAntiqua-Medium'">10 feet</span><span style="font-family: 'CelestiaAntiqua-Medium'">, plus </span><span style="font-family: 'CelestiaAntiqua-Medium'">10 feet</span><span style="font-family: 'CelestiaAntiqua-Medium'"> per</span></p><p> <span style="font-family: 'CelestiaAntiqua-Medium'">four character levels beyond 1st, to a maximum increase</span></p><p> <span style="font-family: 'CelestiaAntiqua-Medium'">of </span><span style="font-family: 'CelestiaAntiqua-Medium'">30 feet</span><span style="font-family: 'CelestiaAntiqua-Medium'"> at 9th character level and higher. These bursts</span></p><p> <span style="font-family: 'CelestiaAntiqua-Medium'">of speed are considered a competence bonus to the xeph’s</span></p><p> <span style="font-family: 'CelestiaAntiqua-Medium'">base speed. A burst of speed lasts 3 rounds.</span></p><p> </p><p> So at level nine that’s a +30 to all speeds for 9 rounds per day, and this is the only thing I know to give a competence bonus to speed. For max speed though, I would suggest a race with a 40ft base because you can get the Burst ability a few other ways, and because of the Blade Dancer Prestige class. More on both of those later.</p><p> </p><p> <strong>BASE CLASSES:</strong> Ignore Scout and Monk if you really want speed. Their fast movement is an enhancement bonus, and if you want to be a swiftblade, you need <em>haste </em>cast on you most of the time, and that’s better (and doesn't stack).</p><p> <u>Barbarian (PHB)</u>: at 1st level you get +10 unnamed bonus to land speed in certain conditions.</p><p> <u>Battle</u><u> Dancer (#DC)</u>: Originally from Dragon Magazine Issue #159, this class gets a +10 unnamed bonus to all speeds in all conditions at 4th level. This increases to +20 at 10th level and +30 at 15th level.</p><p> <u>Cleric (PHB)</u>: The class itself won’t actually increase your speed, but one level will give you access to the celerity domain granted power, which will increase your base land speed by 10ft. It also gives you turn/rebuke attempts which will be very useful later. If you pick this option, be sure to make Fharlanghn (God of Roads and Travel) your patron deity. This will also be important later.</p><p> </p><p> <strong>PRESTIGE CLASSES: </strong></p><p> <u>Battle</u><u> Dancer (#DC)</u>: Originally from Dragon Magazine Issue #159, this class gets a +10 unnamed bonus to all speeds in all conditions at 4th level. This increases to +20 at 10th level and +30 at 15th level.</p><p> <u>Aerial Avenger (#DC)</u>: Originally from Dragon Magazine Issue #319, this class gets a +10 unnamed bonus to all speeds in all conditions at 3rd level. This increases to +20 at 8th level.</p><p> <u>Fleet Runner of Ehlonna (#DC)</u>: Originally from Dragon Magazine Issue #283, at 1st level you get +10 unnamed bonus to land speed in certain conditions (identical to and stacks with Barbarian).</p><p> <u>Shaper of Form (#DC)</u>: Originally from Dragon Magazine Issue #326, at 1st level you get +10 unnamed bonus to land speed in all conditions.</p><p> <u>Blade Dancer (OA)</u>: This class is FANTASTIC for speed. Your racial base land speed doubles in the first level, and by 10th level triples!! This is why you want a race with a 40ft. base speed (look at the last column). It advances as shown in the table below.</p><p> <span style="font-family: 'Courier New'"><span style="font-size: 10px"><strong>________________________________</strong></span></span></p><p><span style="font-family: 'Courier New'"><span style="font-size: 10px"><strong>|Blade Dancer|Racial Base Speed|</strong></span></span> <span style="font-family: 'Courier New'"><span style="font-size: 10px"></span></span></p><p><span style="font-family: 'Courier New'"><span style="font-size: 10px"><strong>|<u>__</u><u>Level</u>__|_<u>20ft.</u> <u>30ft.</u> <u>40ft.</u> |</strong></span></span> <span style="font-family: 'Courier New'"><span style="font-size: 10px"></span></span></p><p><span style="font-family: 'Courier New'"><span style="font-size: 10px"><strong>|</strong></span></span><span style="font-family: 'Courier New'"><span style="font-size: 10px"> 1st-3rd <strong>|</strong> 40ft. 60ft. 80ft. <strong>|</strong></span></span></p><p><span style="font-family: 'Courier New'"><span style="font-size: 10px"><strong>|</strong></span></span><span style="font-family: 'Courier New'"><span style="font-size: 10px"> 4th-6th <strong>|</strong> 45ft. 70ft. 95ft. <strong>|</strong></span></span></p><p><span style="font-family: 'Courier New'"><span style="font-size: 10px"><strong>|</strong></span></span><span style="font-family: 'Courier New'"><span style="font-size: 10px"> 7th-9th <strong>|</strong> 55ft. 80ft. 105ft.<strong>|</strong></span></span></p><p><span style="font-family: 'Courier New'"><span style="font-size: 10px"><u><strong>|</strong></u></span></span><span style="font-family: 'Courier New'"><span style="font-size: 10px"><u>__10th<strong>___</strong><strong>|_</strong>60ft._90ft._120ft.<strong>|</strong></u></span></span></p><p> </p><p><u>Swiftblade (Published online; see previous post for link)</u>: At 4th level, you gain a +10 foot enhancement bonus to all of your modes of movement during any round in which you move at least 10 feet. At 10th level, this bonus increases to +20 feet during any round in which you move at least 20 feet. These bonuses stack with the bonuses gained from the <em>haste </em>spell.</p><p> <u>Stoneblessed (RoS)</u>: The stoneblessed prestige class doesn’t specifically increase speed, but what it does do is make you more like another race, and can give you that races abilities. Stoneblessed has given templates for turning more gnomeish, dwarven, or goliathesque, but says in the adaptation section, "This prestige class--or one like it that you make yourself--is a way to give racial abilities based on specialized training or cultural immersion first, saving spell-like abilities and more obviously magical or biological abilities for the 3rd (and highest) level of the prestige class." It’s a great 3 level dip for any character because it specifically states that a 3rd level stoneblessed is considered a member of the race to which she is bonded for all effects related to race, good and bad, and meets any racial prerequisites for prestige classes and feats as if she were a member of her bonded race. The capstone, as shown in the examples, is usually a spell-like ability, extraordinary ability, or some other racial trait. With your DM’s permission, you can adapt this class in order to get the Xeph’s supernatural Burst ability (in addition to other cool stuff), which is why I suggested you skip that as your character’s actual race.</p><p> </p><p> <strong>Character Options: </strong>You’ll always want to take two flaws as a 1st level character, in order to get two extra feats. Traits and Flaws were introduced in Unearthed Arcana, or you can look them up at <a href="http://www.d20srd.org/" target="_blank">http://www.d20srd.org/</a></p><p> </p><p> <strong>Traits:</strong> The Quick trait (UA) is a must, giving you +10 base land speed.</p><p> </p><p> <strong>Templates:</strong></p><p> <u>Feral Creature (SS)</u>: +10 base land speed and tons of other awesome stuff for LA +1. You can take this at 1st level, or any other way you can fit it into your campaign.</p><p> <u>Dark Creature (ToM)</u>: This increases all forms of movement by +10ft and lots of other goodies. Normally this is LA +1, but you can actually get the template from a continuous collar of umbral metamorphosis (ToM) for a mere 22,000gp and no LA.</p><p> <u>Shadow Creature (LoM)</u>: This is straight up FANTASTIC. The template is LA +2 but completely worth it. In addition to a ton of other awesome stuff, this multiplies the base speed of all of your forms of movement by 1.5x!!!!! Now this can be really tricky to figure out exactly what to multiply. In general follow this rule: Only <em>Permanent, Nonmagical</em> effects are affected by the 1.5x increase. These include base racial speed, <em>continuous</em> extraordinary abilities, feats with <em>continuous</em> speed boosts, templates, grafts, and <em>continuous</em> class features. It should exclude virtually all magical speed boosts or temporary effects. Even persistent spells that specifically increase base speed or magical items with continuous speed boosts are not affected. The template speeds up <em>you</em>, not spells or items on you. But if you’ve been keeping track, almost everything I’ve listed so far in this post falls under the affected category. If you’re unsure, ask you DM for a ruling. Note: the easiest way to apply this template to your character is to almost die from the strength drain of a Shadow. Basically, you’d need to be drained of strength by the Shadow, and then become paralyzed and fall to the floor. If you’re not careful, you’ll turn into a shadow under the enemy Shadow’s control in 1d4 rounds so use caution when trying this!! Your party will need to kill the enemy shadows before you fully transform, and only then they will need to cast lesser restoration on you, or use some other method to bring your strength score back up to positive. Depending on the stage of transformation (and DM ruling) you could apply the Dark, Shadow Spawn, or preferably, the Shadow Creature template to your character as a result of this encounter.</p><p> </p><p> <strong>Grafts: </strong>The only one I know of as of yet is the Silthilar graft “Extended Legs” (LoM). This increases your base land speed by 5 feet.</p><p> </p><p> <strong>Feats:</strong></p><p> <u>Animal Devotion [Domain] (CC)</u>: You may activate this ability once per day as a swift action. For the next minute (10 rounds), you get the power of a specific animal from the list. If you pick the <em>Cheetah’s Sprint</em>, you gain a +5-foot sacred (if your deity is good or neutral) or profane (if your deity is evil) bonus to your base land speed. The value of this bonus increases by 5 feet for every four character levels you possess (maximum +30 feet at 20th level). If you pick the <em>Hawk's Flight,</em> then at 5th level and every five levels thereafter, you gain a +5-foot sacred (if your deity is good or neutral) or profane (if your deity is evil) bonus to your base fly speed (maximum +20 feet at 20th level). If you have the ability to turn or rebuke undead, you gain one additional daily use of this feat for each three daily turn or rebuke uses you expend. You can have multiple abilities active simultaneously, however you can still activate only one ability per swift action. Also note that you can take this feat even if your patron deity doesn’t offer the animal domain on his or her domain list.</p><p> <u>Travel Devotion [Domain] (CC)</u>: You may activate this ability once per day as a swift action. For the next minute (10 rounds) you may to move up to your speed as a swift action. This essentially allows you to convert your swift action into a move action (though not a move-equivalent action; you have to move if you choose to activate the effect). If you have the ability to turn or rebuke undead, you gain one additional daily use of this feat for each two daily turn or rebuke uses you expend. Also note that you can take this feat even if your patron deity doesn’t offer the travel domain on his or her domain list.</p><p> <u>Dash (CW)</u>: +5 unnamed bonus to all speeds in certain conditions.</p><p> <u>Speed of Thought [Psionic] (xPH)</u>: +10 insight bonus to all speeds in certain conditions.</p><p> <u>Improved Speed [Monstrous] (Drac)</u>: +20 fly speed and +10 to all other speeds, both unnamed bonuses. Note: this feat requires the Dragon Type to take. There are a few ways to get this without actually being a dragon. The first is a ritual from the Savage Species supplement that simply gives your character the dragon type in addition to any other types the character possesses, but this costs a lot of gold and experience. A cheaper alternative is the second level sorcerer spell <em>Essence of the Dragon </em>(RotD), which “confers the dragon type on the touched creature.” You can create an item to continuously give you the effect of this spell using the guide to estimating the price of magic items found in the Dungeon Master’s Guide on Table 7.33 (note the second footnote of the table when determining the price of items with continuous spell effects). </p><p> <u>Sprint (KoKPG)</u>: +10 unnamed bonus to all speeds during combat. It does not apply to long marches or standard adventuring speed. The bonus begins the first round of combat and lasts for a number of rounds equal to your constitution score (not modifier), or until combat ends. After that you must wait 1d8 minutes before you may sprint again.</p><p> <u>Air Heritage[Heritage] (PlrH)</u>: Your fly speed increases by 30 feet (up to a maximum increase equal to your normal fly speed). If you don’t have a fly speed as a racial ability, this benefit has no effect. There are a few ways to get natural wings. Three levels of stoneblessed (RoS) could give you the wings (at the very least vestigially). You could become a Dragonborn of Bahamut (a racial template from RoTD), keep your original races base land speed, and additionally get dragon wings; by 6th level, you’ll have a 30ft fly speed. Actually, with the DM’s permission, you could get rid of your original race’s LA (like say the Catfolks) by doing this (that’ll make sense if you read into it). If you used a ritual (SS) to get the dragonblood subtype at character creation, or just took the feat Dragontouched (DraM) as one of your extra feats from a flaw at first level (one level dip in Dragonfire Adept (DraM), or becoming a Dragonborn of Bahamut will also give you the feat), than you can take the Dragon Wings feat (RotD) at first level, and at 6th take Improved Dragon Wings at sixth level to get you the same effect. Honestly though, becoming a Dragonborn of Bahamut is the best and easiest way to do this, is a great racial template, and if your DM rules it can get rid of an LA, DO IT!!</p><p> </p><p> That’s all for classes and character options I’ve found that improve land and fly speeds. My character is unconcerned with burrow and swim speeds, so I’ve never looked into those. The next post (which might be in a day or two) will cover magic items, armor enchantments, and spells that improve land and fly speeds. One key item I will mention grants your character a fly speed equal to your character’s land speed with perfect maneuverability. That indeed means that all bonuses mentioned that affect land speed will also increase your fly speed! That last statement technically has one exception depending on your DM’s ruling, but I’ll cover that then.</p><p> Also, in one or two posts, I’ll explain how to get up to 12+ Move actions in a round. </p><p> </p><p> If neither you nor anyone in your group has access to some or all of these sourcebooks (as probably is the case), you can probably find most of these online. Googling * [insert name of sourcebook here] D&D pdf site:mediafire.com * or * [insert name of sourcebook here] D&D pdf site:4shared.com * will probably get you what you’re looking for. If you find one you like though, consider going out to your local hobby shop and picking up a hardcopy for 20 bucks and supporting Wizards.</p><p> </p><p> By the way, ALL BONUSES MENTIONED IN THIS POST STACK!!</p><p> </p><p> (#DC) = Dragon Compendium Volume 1</p><p> (CC) = Complete Champion</p><p> (CW) = Complete Warrior</p><p> (Drac) = Draconomicon</p><p> (DraM) = Dragon Magic</p><p> (KoKPG) = Kingdom's of Kalamar Player's Guide</p><p> (LoM) = Lords of Madness</p><p> (OA) = Oriental Adventures</p><p> (PHB) = Player's Handbook 3.5e</p><p> (PlrH) = Planar Handbook</p><p> (xPH) = Expanded Psionics Handbook</p><p> (RoS) = Races of Stone</p><p> (RotD) = Races of the Dragon</p><p> (RotW) = Races of the Wild</p><p> (SS) = Savage Species</p><p> (ToM) = Tome of Magic</p><p> (UA) = Unearthed Arcana</p></blockquote><p></p>
[QUOTE="kridily, post: 5491282, member: 6672218"] [b]As promised, round one of specifics[/b] Rather than listing a specific build, I’ll just lay out lots of options that you can consider individually yourself. NOTE:: Following many things will be a short acronym in parenthesis, ie. (PHB). These are the acronyms for the item’s sourcebook. All acronyms are referenced in a key at the bottom of the post. [B]RACES:[/B] Anything with a base land speed of 40 is a great start (see my previous post). Playing as a Xeph (xPH) is another option, because even though they only have a base 30 land speed, they have the burst supernatural ability which is really great for speed, and best of all no LA. [FONT=CelestiaAntiqua-Medium]Burst (Su): Three times per day, a xeph can put on a burst[/FONT] [FONT=CelestiaAntiqua-Medium]of speed to increase her speed by [/FONT][FONT=CelestiaAntiqua-Medium]10 feet[/FONT][FONT=CelestiaAntiqua-Medium], plus [/FONT][FONT=CelestiaAntiqua-Medium]10 feet[/FONT][FONT=CelestiaAntiqua-Medium] per[/FONT] [FONT=CelestiaAntiqua-Medium]four character levels beyond 1st, to a maximum increase[/FONT] [FONT=CelestiaAntiqua-Medium]of [/FONT][FONT=CelestiaAntiqua-Medium]30 feet[/FONT][FONT=CelestiaAntiqua-Medium] at 9th character level and higher. These bursts[/FONT] [FONT=CelestiaAntiqua-Medium]of speed are considered a competence bonus to the xeph’s[/FONT] [FONT=CelestiaAntiqua-Medium]base speed. A burst of speed lasts 3 rounds.[/FONT] So at level nine that’s a +30 to all speeds for 9 rounds per day, and this is the only thing I know to give a competence bonus to speed. For max speed though, I would suggest a race with a 40ft base because you can get the Burst ability a few other ways, and because of the Blade Dancer Prestige class. More on both of those later. [B]BASE CLASSES:[/B] Ignore Scout and Monk if you really want speed. Their fast movement is an enhancement bonus, and if you want to be a swiftblade, you need [I]haste [/I]cast on you most of the time, and that’s better (and doesn't stack). [U]Barbarian (PHB)[/U]: at 1st level you get +10 unnamed bonus to land speed in certain conditions. [U]Battle[/U][U] Dancer (#DC)[/U]: Originally from Dragon Magazine Issue #159, this class gets a +10 unnamed bonus to all speeds in all conditions at 4th level. This increases to +20 at 10th level and +30 at 15th level. [U]Cleric (PHB)[/U]: The class itself won’t actually increase your speed, but one level will give you access to the celerity domain granted power, which will increase your base land speed by 10ft. It also gives you turn/rebuke attempts which will be very useful later. If you pick this option, be sure to make Fharlanghn (God of Roads and Travel) your patron deity. This will also be important later. [B]PRESTIGE CLASSES: [/B] [U]Battle[/U][U] Dancer (#DC)[/U]: Originally from Dragon Magazine Issue #159, this class gets a +10 unnamed bonus to all speeds in all conditions at 4th level. This increases to +20 at 10th level and +30 at 15th level. [U]Aerial Avenger (#DC)[/U]: Originally from Dragon Magazine Issue #319, this class gets a +10 unnamed bonus to all speeds in all conditions at 3rd level. This increases to +20 at 8th level. [U]Fleet Runner of Ehlonna (#DC)[/U]: Originally from Dragon Magazine Issue #283, at 1st level you get +10 unnamed bonus to land speed in certain conditions (identical to and stacks with Barbarian). [U]Shaper of Form (#DC)[/U]: Originally from Dragon Magazine Issue #326, at 1st level you get +10 unnamed bonus to land speed in all conditions. [U]Blade Dancer (OA)[/U]: This class is FANTASTIC for speed. Your racial base land speed doubles in the first level, and by 10th level triples!! This is why you want a race with a 40ft. base speed (look at the last column). It advances as shown in the table below. [FONT=Courier New][SIZE=2][B]________________________________[/B] [B]|Blade Dancer|Racial Base Speed|[/B][/SIZE][/FONT] [FONT=Courier New][SIZE=2] [B]|[U]__[/U][U]Level[/U]__|_[U]20ft.[/U] [U]30ft.[/U] [U]40ft.[/U] |[/B][/SIZE][/FONT] [FONT=Courier New][SIZE=2] [B]|[/B][/SIZE][/FONT][FONT=Courier New][SIZE=2] 1st-3rd [B]|[/B] 40ft. 60ft. 80ft. [B]|[/B] [B]|[/B][/SIZE][/FONT][FONT=Courier New][SIZE=2] 4th-6th [B]|[/B] 45ft. 70ft. 95ft. [B]|[/B] [B]|[/B][/SIZE][/FONT][FONT=Courier New][SIZE=2] 7th-9th [B]|[/B] 55ft. 80ft. 105ft.[B]|[/B] [U][B]|[/B][/U][/SIZE][/FONT][FONT=Courier New][SIZE=2][U]__10th[B]___[/B][B]|_[/B]60ft._90ft._120ft.[B]|[/B][/U][/SIZE][/FONT] [U]Swiftblade (Published online; see previous post for link)[/U]: At 4th level, you gain a +10 foot enhancement bonus to all of your modes of movement during any round in which you move at least 10 feet. At 10th level, this bonus increases to +20 feet during any round in which you move at least 20 feet. These bonuses stack with the bonuses gained from the [I]haste [/I]spell. [U]Stoneblessed (RoS)[/U]: The stoneblessed prestige class doesn’t specifically increase speed, but what it does do is make you more like another race, and can give you that races abilities. Stoneblessed has given templates for turning more gnomeish, dwarven, or goliathesque, but says in the adaptation section, "This prestige class--or one like it that you make yourself--is a way to give racial abilities based on specialized training or cultural immersion first, saving spell-like abilities and more obviously magical or biological abilities for the 3rd (and highest) level of the prestige class." It’s a great 3 level dip for any character because it specifically states that a 3rd level stoneblessed is considered a member of the race to which she is bonded for all effects related to race, good and bad, and meets any racial prerequisites for prestige classes and feats as if she were a member of her bonded race. The capstone, as shown in the examples, is usually a spell-like ability, extraordinary ability, or some other racial trait. With your DM’s permission, you can adapt this class in order to get the Xeph’s supernatural Burst ability (in addition to other cool stuff), which is why I suggested you skip that as your character’s actual race. [B]Character Options: [/B]You’ll always want to take two flaws as a 1st level character, in order to get two extra feats. Traits and Flaws were introduced in Unearthed Arcana, or you can look them up at [URL]http://www.d20srd.org/[/URL] [B]Traits:[/B] The Quick trait (UA) is a must, giving you +10 base land speed. [B]Templates:[/B] [U]Feral Creature (SS)[/U]: +10 base land speed and tons of other awesome stuff for LA +1. You can take this at 1st level, or any other way you can fit it into your campaign. [U]Dark Creature (ToM)[/U]: This increases all forms of movement by +10ft and lots of other goodies. Normally this is LA +1, but you can actually get the template from a continuous collar of umbral metamorphosis (ToM) for a mere 22,000gp and no LA. [U]Shadow Creature (LoM)[/U]: This is straight up FANTASTIC. The template is LA +2 but completely worth it. In addition to a ton of other awesome stuff, this multiplies the base speed of all of your forms of movement by 1.5x!!!!! Now this can be really tricky to figure out exactly what to multiply. In general follow this rule: Only [I]Permanent, Nonmagical[/I] effects are affected by the 1.5x increase. These include base racial speed, [I]continuous[/I] extraordinary abilities, feats with [I]continuous[/I] speed boosts, templates, grafts, and [I]continuous[/I] class features. It should exclude virtually all magical speed boosts or temporary effects. Even persistent spells that specifically increase base speed or magical items with continuous speed boosts are not affected. The template speeds up [I]you[/I], not spells or items on you. But if you’ve been keeping track, almost everything I’ve listed so far in this post falls under the affected category. If you’re unsure, ask you DM for a ruling. Note: the easiest way to apply this template to your character is to almost die from the strength drain of a Shadow. Basically, you’d need to be drained of strength by the Shadow, and then become paralyzed and fall to the floor. If you’re not careful, you’ll turn into a shadow under the enemy Shadow’s control in 1d4 rounds so use caution when trying this!! Your party will need to kill the enemy shadows before you fully transform, and only then they will need to cast lesser restoration on you, or use some other method to bring your strength score back up to positive. Depending on the stage of transformation (and DM ruling) you could apply the Dark, Shadow Spawn, or preferably, the Shadow Creature template to your character as a result of this encounter. [B]Grafts: [/B]The only one I know of as of yet is the Silthilar graft “Extended Legs” (LoM). This increases your base land speed by 5 feet. [B]Feats:[/B] [U]Animal Devotion [Domain] (CC)[/U]: You may activate this ability once per day as a swift action. For the next minute (10 rounds), you get the power of a specific animal from the list. If you pick the [I]Cheetah’s Sprint[/I], you gain a +5-foot sacred (if your deity is good or neutral) or profane (if your deity is evil) bonus to your base land speed. The value of this bonus increases by 5 feet for every four character levels you possess (maximum +30 feet at 20th level). If you pick the [I]Hawk's Flight,[/I] then at 5th level and every five levels thereafter, you gain a +5-foot sacred (if your deity is good or neutral) or profane (if your deity is evil) bonus to your base fly speed (maximum +20 feet at 20th level). If you have the ability to turn or rebuke undead, you gain one additional daily use of this feat for each three daily turn or rebuke uses you expend. You can have multiple abilities active simultaneously, however you can still activate only one ability per swift action. Also note that you can take this feat even if your patron deity doesn’t offer the animal domain on his or her domain list. [U]Travel Devotion [Domain] (CC)[/U]: You may activate this ability once per day as a swift action. For the next minute (10 rounds) you may to move up to your speed as a swift action. This essentially allows you to convert your swift action into a move action (though not a move-equivalent action; you have to move if you choose to activate the effect). If you have the ability to turn or rebuke undead, you gain one additional daily use of this feat for each two daily turn or rebuke uses you expend. Also note that you can take this feat even if your patron deity doesn’t offer the travel domain on his or her domain list. [U]Dash (CW)[/U]: +5 unnamed bonus to all speeds in certain conditions. [U]Speed of Thought [Psionic] (xPH)[/U]: +10 insight bonus to all speeds in certain conditions. [U]Improved Speed [Monstrous] (Drac)[/U]: +20 fly speed and +10 to all other speeds, both unnamed bonuses. Note: this feat requires the Dragon Type to take. There are a few ways to get this without actually being a dragon. The first is a ritual from the Savage Species supplement that simply gives your character the dragon type in addition to any other types the character possesses, but this costs a lot of gold and experience. A cheaper alternative is the second level sorcerer spell [I]Essence of the Dragon [/I](RotD), which “confers the dragon type on the touched creature.” You can create an item to continuously give you the effect of this spell using the guide to estimating the price of magic items found in the Dungeon Master’s Guide on Table 7.33 (note the second footnote of the table when determining the price of items with continuous spell effects). [U]Sprint (KoKPG)[/U]: +10 unnamed bonus to all speeds during combat. It does not apply to long marches or standard adventuring speed. The bonus begins the first round of combat and lasts for a number of rounds equal to your constitution score (not modifier), or until combat ends. After that you must wait 1d8 minutes before you may sprint again. [U]Air Heritage[Heritage] (PlrH)[/U]: Your fly speed increases by 30 feet (up to a maximum increase equal to your normal fly speed). If you don’t have a fly speed as a racial ability, this benefit has no effect. There are a few ways to get natural wings. Three levels of stoneblessed (RoS) could give you the wings (at the very least vestigially). You could become a Dragonborn of Bahamut (a racial template from RoTD), keep your original races base land speed, and additionally get dragon wings; by 6th level, you’ll have a 30ft fly speed. Actually, with the DM’s permission, you could get rid of your original race’s LA (like say the Catfolks) by doing this (that’ll make sense if you read into it). If you used a ritual (SS) to get the dragonblood subtype at character creation, or just took the feat Dragontouched (DraM) as one of your extra feats from a flaw at first level (one level dip in Dragonfire Adept (DraM), or becoming a Dragonborn of Bahamut will also give you the feat), than you can take the Dragon Wings feat (RotD) at first level, and at 6th take Improved Dragon Wings at sixth level to get you the same effect. Honestly though, becoming a Dragonborn of Bahamut is the best and easiest way to do this, is a great racial template, and if your DM rules it can get rid of an LA, DO IT!! That’s all for classes and character options I’ve found that improve land and fly speeds. My character is unconcerned with burrow and swim speeds, so I’ve never looked into those. The next post (which might be in a day or two) will cover magic items, armor enchantments, and spells that improve land and fly speeds. One key item I will mention grants your character a fly speed equal to your character’s land speed with perfect maneuverability. That indeed means that all bonuses mentioned that affect land speed will also increase your fly speed! That last statement technically has one exception depending on your DM’s ruling, but I’ll cover that then. Also, in one or two posts, I’ll explain how to get up to 12+ Move actions in a round. If neither you nor anyone in your group has access to some or all of these sourcebooks (as probably is the case), you can probably find most of these online. Googling * [insert name of sourcebook here] D&D pdf site:mediafire.com * or * [insert name of sourcebook here] D&D pdf site:4shared.com * will probably get you what you’re looking for. If you find one you like though, consider going out to your local hobby shop and picking up a hardcopy for 20 bucks and supporting Wizards. By the way, ALL BONUSES MENTIONED IN THIS POST STACK!! (#DC) = Dragon Compendium Volume 1 (CC) = Complete Champion (CW) = Complete Warrior (Drac) = Draconomicon (DraM) = Dragon Magic (KoKPG) = Kingdom's of Kalamar Player's Guide (LoM) = Lords of Madness (OA) = Oriental Adventures (PHB) = Player's Handbook 3.5e (PlrH) = Planar Handbook (xPH) = Expanded Psionics Handbook (RoS) = Races of Stone (RotD) = Races of the Dragon (RotW) = Races of the Wild (SS) = Savage Species (ToM) = Tome of Magic (UA) = Unearthed Arcana [/QUOTE]
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