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<blockquote data-quote="kreynolds" data-source="post: 499559" data-attributes="member: 2829"><p>No problem. Just trying to keep everyone cool-headed here.</p><p></p><p></p><p></p><p>No. As I said, I wasn't sure, and still am not sure, what you meant when you were asking what is "normal".</p><p></p><p>To clarify what I think one's "normal speed" is, if I'm understanding you correctly, it is whatever speed is at the top of your character sheet, whatever speed is detailed by your racial description, or whatever speed is shown in a monster's statblock.</p><p></p><p></p><p></p><p>Seriously, that's too bad. I was interested to see this from your perspective. I am trying too. Here's part of my perspective, and hopefully, it might shed some light on this for you. It might not, but I think it's worth it.</p><p></p><p>Your base movement rate, the one I detailed above, is a static thing, rarely ever changing. It can, however, be influenced by class abilities, armor, skills, encumberance, spells, powers, magic items, terrain, obstructions, etc. Your movement rate can be slowed down or sped up.</p><p></p><p>However, what you can do with your movement rate is very fluid in comparison. You can move slower, such as moving 10 feet even when you are allowed more. You can move faster, such as a mini-hustle (the move allowed with a standard action). You can move faster than that, such as a hustle (double move, which is a special standard action). You can move even faster than that, such as a run x3, or even faster with a run x4 (full-round action).</p><p></p><p>If your base movement rate is influenced by any of the above, you can still use any of the options I previously mentioned to move faster or slower. By doing so, you aren't altering your movement rate. You are merely reducing or increasing the amount of time you move. Your rate stays the same.</p><p></p><p>Base movement rates never change because you are in or out of combat. Ever. They are, however, measured differently, but that's all. Tactical movment is measured in feet per round. Local movement is measured in feet per minute. Overland is measured in miles per hour or day. Given all this, your movement rate still doesn't change, only the way it is measured.</p><p></p><p>I see no precedence in the core rules for movement rates changing based on whether or not you are in combat. The only thing that I see changing is how it is measured. As I said, I am trying to see this from your perspective, but from what I can tell so far, your viewpoint directly conflicts with the core rules.</p><p></p><p>I truly would like to better understand your point of view, but I can't really do that if you drop out of the discussion. You have been pretty polite throughout the discussion, and I sincerely appreciate it. You've kept your cool and expressed your opinion in an intelligent and mature manner. I can't tell you how much I appreciate that. However, I do ask, please stick around. Your input is valuable, to say the least.</p></blockquote><p></p>
[QUOTE="kreynolds, post: 499559, member: 2829"] No problem. Just trying to keep everyone cool-headed here. No. As I said, I wasn't sure, and still am not sure, what you meant when you were asking what is "normal". To clarify what I think one's "normal speed" is, if I'm understanding you correctly, it is whatever speed is at the top of your character sheet, whatever speed is detailed by your racial description, or whatever speed is shown in a monster's statblock. Seriously, that's too bad. I was interested to see this from your perspective. I am trying too. Here's part of my perspective, and hopefully, it might shed some light on this for you. It might not, but I think it's worth it. Your base movement rate, the one I detailed above, is a static thing, rarely ever changing. It can, however, be influenced by class abilities, armor, skills, encumberance, spells, powers, magic items, terrain, obstructions, etc. Your movement rate can be slowed down or sped up. However, what you can do with your movement rate is very fluid in comparison. You can move slower, such as moving 10 feet even when you are allowed more. You can move faster, such as a mini-hustle (the move allowed with a standard action). You can move faster than that, such as a hustle (double move, which is a special standard action). You can move even faster than that, such as a run x3, or even faster with a run x4 (full-round action). If your base movement rate is influenced by any of the above, you can still use any of the options I previously mentioned to move faster or slower. By doing so, you aren't altering your movement rate. You are merely reducing or increasing the amount of time you move. Your rate stays the same. Base movement rates never change because you are in or out of combat. Ever. They are, however, measured differently, but that's all. Tactical movment is measured in feet per round. Local movement is measured in feet per minute. Overland is measured in miles per hour or day. Given all this, your movement rate still doesn't change, only the way it is measured. I see no precedence in the core rules for movement rates changing based on whether or not you are in combat. The only thing that I see changing is how it is measured. As I said, I am trying to see this from your perspective, but from what I can tell so far, your viewpoint directly conflicts with the core rules. I truly would like to better understand your point of view, but I can't really do that if you drop out of the discussion. You have been pretty polite throughout the discussion, and I sincerely appreciate it. You've kept your cool and expressed your opinion in an intelligent and mature manner. I can't tell you how much I appreciate that. However, I do ask, please stick around. Your input is valuable, to say the least. [/QUOTE]
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