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Move Silently while Tumbling?
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<blockquote data-quote="mmu1" data-source="post: 368150" data-attributes="member: 319"><p>I'd suggest -5, same as trying to move at full speed, simply because of balance considerations.</p><p></p><p>If you look through the PHB or DMG, you'll see that -10 penalties are generally reserved for very tricky situations. Something like balancing on a slippery angled surface, for example... Or trying to tumble directly through someone, instead of around them. Trying to tumble silently just isn't in the same category. </p><p></p><p>As far as the "clanking equipment" issue is concerned, remember that that's already handled by the rules by having the armor check penalty apply to the skill and requiring the character to carry no more than a normal load. </p><p></p><p>Oh yeah, and just because I'm feeling picky today: In most circumstances, you either give a penalty to one of the opposed rolls <em>or</em> a bonus to the other, depending on which is appropriate - not both. A guard doesn't temporarily develop keener hearing just because you're about to try something noisy - you get a penalty to your Move Silently check. <em>If</em> something happened previously to make the guard wary - a nearly botched attempt, his superior letting him to know to specificall keep his ears open for something - then he'd get a bonus, and the character would still get his penalty. However, that's not what happens under most circumstances, so no silly stuff like "-5 penalty and a +2 bonus". It's wrong, and unnecessarily complicated.</p></blockquote><p></p>
[QUOTE="mmu1, post: 368150, member: 319"] I'd suggest -5, same as trying to move at full speed, simply because of balance considerations. If you look through the PHB or DMG, you'll see that -10 penalties are generally reserved for very tricky situations. Something like balancing on a slippery angled surface, for example... Or trying to tumble directly through someone, instead of around them. Trying to tumble silently just isn't in the same category. As far as the "clanking equipment" issue is concerned, remember that that's already handled by the rules by having the armor check penalty apply to the skill and requiring the character to carry no more than a normal load. Oh yeah, and just because I'm feeling picky today: In most circumstances, you either give a penalty to one of the opposed rolls [i]or[/i] a bonus to the other, depending on which is appropriate - not both. A guard doesn't temporarily develop keener hearing just because you're about to try something noisy - you get a penalty to your Move Silently check. [i]If[/i] something happened previously to make the guard wary - a nearly botched attempt, his superior letting him to know to specificall keep his ears open for something - then he'd get a bonus, and the character would still get his penalty. However, that's not what happens under most circumstances, so no silly stuff like "-5 penalty and a +2 bonus". It's wrong, and unnecessarily complicated. [/QUOTE]
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