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Move Silently while Tumbling?
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<blockquote data-quote="Malakye" data-source="post: 374129" data-attributes="member: 982"><p>From the rest of the posts it seems safe to assume that most people think of AoO, and combat for that matter, like this:</p><p></p><p>Each character is taking measured swings, waiting for an opening. There are only a few swings every round. If somebody moves by you, you only swing at them if there is a good chance of hitting (you don't swing at characters that successfully made their tumble check).</p><p></p><p>In this case, I think a lot of the discussion thus far concerning AoO's makes sense. Where it doesn't make sense is if combat is more like this:</p><p></p><p>Each character is swinging many times during the round, sometimes hacking wildly in an attempt to get a hit in. If somebody moves by you, you take a swing or two at them. (If they made their tumble check, your swing automatically misses, if they failed, you get a chance to hit).</p><p></p><p>Where this comes into play with invisibilty and such is if you are using the first example, you probably don't get an AoO when your invisible oppenent drinks a potion because you didn't know it was time to strike.</p><p></p><p>If you are using the second example, you are constantly swinging and you do get an AoO, not because you knew your invisible opponent was drinking a potion, but because he is taking the chance of trying to drink a potion while you are constantly swinging at him.</p><p></p><p>I don't have my books, so I haven't been able to look up any rules concerning these situations but I figured I would throw in the above to see if it might change your perspective on possible combat scenarios. I just hope it all made sense. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Malakye, post: 374129, member: 982"] From the rest of the posts it seems safe to assume that most people think of AoO, and combat for that matter, like this: Each character is taking measured swings, waiting for an opening. There are only a few swings every round. If somebody moves by you, you only swing at them if there is a good chance of hitting (you don't swing at characters that successfully made their tumble check). In this case, I think a lot of the discussion thus far concerning AoO's makes sense. Where it doesn't make sense is if combat is more like this: Each character is swinging many times during the round, sometimes hacking wildly in an attempt to get a hit in. If somebody moves by you, you take a swing or two at them. (If they made their tumble check, your swing automatically misses, if they failed, you get a chance to hit). Where this comes into play with invisibilty and such is if you are using the first example, you probably don't get an AoO when your invisible oppenent drinks a potion because you didn't know it was time to strike. If you are using the second example, you are constantly swinging and you do get an AoO, not because you knew your invisible opponent was drinking a potion, but because he is taking the chance of trying to drink a potion while you are constantly swinging at him. I don't have my books, so I haven't been able to look up any rules concerning these situations but I figured I would throw in the above to see if it might change your perspective on possible combat scenarios. I just hope it all made sense. :) [/QUOTE]
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