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Move to Rules! - How much time passes during round?
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<blockquote data-quote="Thanee" data-source="post: 1515230" data-attributes="member: 478"><p>A german RPG has some neat optional rules to be used in situations, where the abstract combat round system does not really work well (especially the movement issues, when you get all your movement in a "split-second" and stand still the rest of the round).</p><p></p><p>It's called something like (roughly translated) critical action sequences and splits actions (but most relevant: movement) into sub-actions of one second each (combat round is 10 seconds there), it also includes reaction time, so you cannot simply start at the first second, but might be delayed somewhat (basically being "flat-footed"). It's a lot more complex and complicated, but allows to see - for example - if someone is quick enough to reach the guy before the coup de grace can happen or a spell is completed, or something like that. It's only meant to be used in such circumstances, where the abstract nature of the combat system seems to not cover the situation well enough.</p><p></p><p>That's really quite handy sometimes.</p><p></p><p>Bye</p><p>Thanee</p></blockquote><p></p>
[QUOTE="Thanee, post: 1515230, member: 478"] A german RPG has some neat optional rules to be used in situations, where the abstract combat round system does not really work well (especially the movement issues, when you get all your movement in a "split-second" and stand still the rest of the round). It's called something like (roughly translated) critical action sequences and splits actions (but most relevant: movement) into sub-actions of one second each (combat round is 10 seconds there), it also includes reaction time, so you cannot simply start at the first second, but might be delayed somewhat (basically being "flat-footed"). It's a lot more complex and complicated, but allows to see - for example - if someone is quick enough to reach the guy before the coup de grace can happen or a spell is completed, or something like that. It's only meant to be used in such circumstances, where the abstract nature of the combat system seems to not cover the situation well enough. That's really quite handy sometimes. Bye Thanee [/QUOTE]
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Move to Rules! - How much time passes during round?
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