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General Tabletop Discussion
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Movement, falling damage, Dim Door
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<blockquote data-quote="Primitive Screwhead" data-source="post: 3162754" data-attributes="member: 20805"><p>The first question to answer is how D-Door affects kinetic energy.. do you maintain the same speed and direction upon exiting, or can it be altered?</p><p></p><p>The spell does not mention anything about changing the direction of travel. I would rule that the doors must be parallel to each other.</p><p></p><p>Falling. Per a Sage answer, you fall 500' the first round and 1,000 or so feet each additional round. In order to pull off your stunt you would need to be at least 500 ' above the ground {assuming your DM handles falling movement *after* your action}</p><p></p><p>Casting while falling.. definately a Concentration check!</p><p></p><p>Targetting.. I would treat this as the same ruling as a rock falling from a ceiling. You declare a square and roll an attack roll in order to be above the correct square, then the target would get a REF save to avoid you... I would have to check the books to figure out the DC's for both these, but targetting would be moderately difficult and the REF save wouldn't be too hard....</p><p></p><p></p><p> Its not a tactic I would highly suggest as you are assured to be damaged while the target has a high probablity of simply stepping to the side.... <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Primitive Screwhead, post: 3162754, member: 20805"] The first question to answer is how D-Door affects kinetic energy.. do you maintain the same speed and direction upon exiting, or can it be altered? The spell does not mention anything about changing the direction of travel. I would rule that the doors must be parallel to each other. Falling. Per a Sage answer, you fall 500' the first round and 1,000 or so feet each additional round. In order to pull off your stunt you would need to be at least 500 ' above the ground {assuming your DM handles falling movement *after* your action} Casting while falling.. definately a Concentration check! Targetting.. I would treat this as the same ruling as a rock falling from a ceiling. You declare a square and roll an attack roll in order to be above the correct square, then the target would get a REF save to avoid you... I would have to check the books to figure out the DC's for both these, but targetting would be moderately difficult and the REF save wouldn't be too hard.... Its not a tactic I would highly suggest as you are assured to be damaged while the target has a high probablity of simply stepping to the side.... :) [/QUOTE]
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Community
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Movement, falling damage, Dim Door
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