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Movement in Combat: FAQ needed!
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<blockquote data-quote="Nail" data-source="post: 110021" data-attributes="member: 224"><p><span style="color: crimson">I'll bet someone else answers this before I get done...but what th' heck.</span> </p><p></p><p>Q: what is a partial action? </p><p></p><p><span style="color: crimson">Somethin' that only happens in strange circumstances. You don't usually take partial actions..nor can ya jus' take 'em when ya want...they jus' sorta happen when they're necessary, like at the beginning of combat, when some poor sap's surprised.</span> </p><p></p><p>Q: What is a full action?</p><p></p><p><span style="color: crimson">Oh come on...that's clear enough. Look up Standard Action.</span> </p><p></p><p>Q: How many of each can you have in a round? </p><p></p><p><span style="color: crimson">Jus' one, of course. That's th' point of a "rounds" system. One standard action plus one move equivalent action per round.</span> </p><p></p><p>Q: Is it 1 full and that's it or is it 2 partial? </p><p></p><p><span style="color: crimson">Nope. This isn't a math class, bub. We don't say 2 partial actions equal one standard action. We get just one action an' one move. (The only exception I can think of is Haste). It's split up that way ta make it easier to execute, actually. </span> </p><p></p><p>Q: How many free actions in one round?</p><p></p><p><span style="color: crimson">As many as the DM will allow.</span> </p><p></p><p>Q: How many actions does movement (moving your full base movement) constitute? </p><p></p><p><span style="color: crimson">It's separtate. Stop thinking about it as an action! You'll jus' get confused.</span> </p><p></p><p>Q: Can you move and cast a spell?</p><p></p><p><span style="color: crimson">Yup. ...except if yer a spell caster opposin' <strong>me</strong>. Then ye need ta sit still, sos I can smack ya......</span> </p><p></p><p>Q: If so how far if the spell is a partial action (not a whole round spell)? </p><p></p><p><span style="color: crimson">Your normal movement rate, o' course! A spell that takes one round takes....wait fer it....one round. All other spells take a standard action. Ye can move either before er after that.</span> </p><p></p><p></p><p>Q: How are rounds divided? Is it 10 segments to a round or what? </p><p></p><p><span style="color: crimson">Nope. Get rid o' segments. No such thing. Each creature takes his turn doing everything he/she/it can in a round. Everyone (usually) gets one turn each round. The actions of each creature are not "inter-leaved". One outcome o' this is that it's duecedly difficult ta interupt a spell..... grrrrrrrr.....</span> </p><p> </p><p>Q: Currently we play each combat 'round' is 6 seconds and 10 of those make up a full round. Is this correct? </p><p></p><p><span style="color: crimson">Nope. I round is one round, in combat or out. 6 seconds per round, 10 rounds per minute, 60 minutes per hour, etc.</span></p><p><span style="color: crimson"></span></p><p><span style="color: crimson">That should get <em> you</em> started.</span></p><p><span style="color: crimson"></span></p><p><span style="color: crimson">-Nail</span></p></blockquote><p></p>
[QUOTE="Nail, post: 110021, member: 224"] [COLOR=crimson]I'll bet someone else answers this before I get done...but what th' heck.[/COLOR] Q: what is a partial action? [COLOR=crimson]Somethin' that only happens in strange circumstances. You don't usually take partial actions..nor can ya jus' take 'em when ya want...they jus' sorta happen when they're necessary, like at the beginning of combat, when some poor sap's surprised.[/COLOR] Q: What is a full action? [COLOR=crimson]Oh come on...that's clear enough. Look up Standard Action.[/COLOR] Q: How many of each can you have in a round? [COLOR=crimson]Jus' one, of course. That's th' point of a "rounds" system. One standard action plus one move equivalent action per round.[/COLOR] Q: Is it 1 full and that's it or is it 2 partial? [COLOR=crimson]Nope. This isn't a math class, bub. We don't say 2 partial actions equal one standard action. We get just one action an' one move. (The only exception I can think of is Haste). It's split up that way ta make it easier to execute, actually. [/COLOR] Q: How many free actions in one round? [COLOR=crimson]As many as the DM will allow.[/COLOR] Q: How many actions does movement (moving your full base movement) constitute? [COLOR=crimson]It's separtate. Stop thinking about it as an action! You'll jus' get confused.[/COLOR] Q: Can you move and cast a spell? [COLOR=crimson]Yup. ...except if yer a spell caster opposin' [b]me[/b]. Then ye need ta sit still, sos I can smack ya......[/COLOR] Q: If so how far if the spell is a partial action (not a whole round spell)? [COLOR=crimson]Your normal movement rate, o' course! A spell that takes one round takes....wait fer it....one round. All other spells take a standard action. Ye can move either before er after that.[/COLOR] Q: How are rounds divided? Is it 10 segments to a round or what? [COLOR=crimson]Nope. Get rid o' segments. No such thing. Each creature takes his turn doing everything he/she/it can in a round. Everyone (usually) gets one turn each round. The actions of each creature are not "inter-leaved". One outcome o' this is that it's duecedly difficult ta interupt a spell..... grrrrrrrr.....[/COLOR] Q: Currently we play each combat 'round' is 6 seconds and 10 of those make up a full round. Is this correct? [COLOR=crimson]Nope. I round is one round, in combat or out. 6 seconds per round, 10 rounds per minute, 60 minutes per hour, etc. That should get [i] you[/i] started. -Nail[/COLOR] [/QUOTE]
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